Towny 0.101.0.0
on Dec 9, 2024Towny 0.101.0.0
on Nov 27, 2024Towny Advanced 0.101.0.0
Release contains:
Towny 0.101.0.0
TownyChat 0.117
Welcome to Towny 0.101.0.0. |
---|
Towny 0.101.0.0 is the first release in the 0.101.*.* series! |
0.101.0.0 comes roughly a month late after Towny's 14th birthday! |
The 0.101.*.* version bump has come because significant enough changes and features have been made to Towny. |
Of note: Towny has a new Modern economy implementation. This was created by Warrior and has made Towny's town and nation banks compatible with more Vault1 plugins. You'll also spot that Towny has support for VaultUnlocked, which is Vault2. You will begin to see more and more plugins update to VaultUnlocked as time passes. |
Other middle-to-big updates over the course of the 0.100.*.* series included: Districts, Nation-Proximity overhaul, Resident Modes overhaul. |
This version supports any Minecraft version 0.19.* and newer! This version of Towny should be run using Java 21 or newer! |
This version contains critical fixes that you want on your server! |
This is a drag-and-drop update: just replace your old .jars with the new ones and Towny will take care of the rest of the update by itself. Your config file and Towny database will not be harmed. |
➕ Added (17)
➕ Added:
Update Resident Modes system.
- The modes system (townclaim, map, spy) code has been updated to more robust system than just a simple list.
- Adds the ability to assign a permission node to a mode, and when present, will require the player to have the permission node to toggle a node.
- This permission node is not required if the mode is part of a player's default modes set via the permission plugin.
- Additionally, the ability to clear a residents modes via command now requires a permission node.
- All together this makes it possible for admins to set modes that players cannot remove.
- Modes can have types, allowing for modes to be exclusive of each other, ie: you can no longer have townclaim and townunclaim modes active at the same time.
Add new resident mode: bedspawn
- This mode will make a player spawn at their bed instead of their town spawn.
- Mode is added and removed using /res toggle bedspawn.
- When no bed is owned by a player they will spawn at their town, if they have one.
- Closes #7616.
Add the ability to block non-allies gaining benefits from Beacons placed in towns.
- Requires Paper to work.
- Closes #7532.
Add the ability to stop weapons and armour degrading in arena plots.
- Closes #7549.
Add a message notifying a player when their nation has pending ally invites.
- Closes #7588.
Add a message notifying a player of their pending town and nation invites.
- Closes #7607.
Add messages to residents when they pay town and plot taxes.
- Closes #7657.
Add the ability to charge additional upkeep per outpost controlled by a town.
- Closes #7664.
Add experimental option to consider conquered towns as not allies.
Add compatibility layer for renamed Particle names.
Add support for VaultUnlocked as an Economy Provider.
Add support for Spigot 1.21.* and update Java to 21.
Move plotname and district information from /plot perm hud, to /towny map hud.
Add message to the plot forsale notification, shown when a player has no claimed townblocks, advising them how to claim a plot.
Add prompt to shown admins urging them to update their economy from legacy to modern. Requires the player to have the towny.admin.updatealerts permission node.
- Add OfflinePlayer and UUID support to Economy backend, courtesy of Warrior with PR #7425.
- Adds a "modern" economy implementation for Vault and Reserve back ends, while maintaining "legacy" implementations.
- Already established servers will have their server set to legacy, while new installs will begin using the modern system right away.
- The modern implementation makes use of Vault's OfflinePlayer methods, making Towny better suited to newer economy plugins that might not have fully implemented VaultAPI in their code.
- Towny's Account class has been revamped with the Towny objects' UUIDs being used.
- In cases where a server is using EssentialsX Economy, Towny will convert our non-player accounts' UUIDs into V2 UUIDs, allowing EssEco to know they do not belong to players.
- Add safe-teleport detection to spawn points, courtesy of Intybyte with PR #7530. (First-Time Contributor!)
- New detection system scans players' teleport destinations to make sure they will not suffocate or fall.
- Closes #7463.
➕ Automatic Config Edits (0)
➕ Towny's default config and world files will have the following automatic changes made:
- None
✨ Command Changes (6)
✨ New Commands (4)
✨ New Commands:
- /res toggle bedspawn
- Turns on and off the respawn-to-bed option.
- /ta eco info [TownyObject] {name}
- Used to see information about a resident, town, nation, or the Towny serveraccount's economy Account.
- /ta eco convert modern
- Will convert your Towny legacy accounts into modern accounts in your Economy plugin.
- /ta eco convert {economyplugin}
- Will convert your Towny economy accounts from your existing economy plugin, into the given economy plugin.
✨ Changed Commands (2)
✨ Changed Commands:
- /ta depositall has changed to /ta eco depositall
- /ta resetbanks has changed to /ta eco resetbanks
❌ Removed Commands (0)
❌ Removed Commands:
- None.
📕 Config Changes (8)
📕 New Config Options (8)
📕 New Config Options:
These new settings will be added to your config with their default settings.
global_town_settings.prevent_item_degrading_in_arenas
- Default: false
- While true, weapons and armour items worn by players in Arena plots will not lose durability.
global_town_settings.beacons_for_allies_only
- Default: false
- When true, a beacon placed in a town will only affect the allies of the town. This includes residents, nation residents and allied nation residents.
global_town_settings.beacons.exclude_conquered_towns
- Default: false
- When true, conquered towns are not considered allies.
global_nation_settings.are_conquered_towns_considered_allies
- Default: true
- While true, conquered towns will be considered a member of good standing in the nation.
- When set to false CombatUtil#isAlly() tests will treat conquered towns and their nations as not allied.
- Setting this to false could result in strange unforseen behaviour.
spawning.safe_teleport
- Default: false
- If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost. This can be used to prevent players from making kill boxes at those locations.
economy.advanced.modern
- Default: true (on existing installs this will default to false)
- When enabled, Towny will use UUIDs when communicating with your economy plugin.
- Most users will never have to touch this, but for existing servers this option will automatically be set to false.
- If this option is disabled and you wish to avoid losing data, use the
/townyadmin eco convert modern
command to convert.economy.advanced.npc_uuid_version
- Default: -1
- The UUID version to use for non-player accounts. This is used so that economy plugins can more easily differentiate between player and NPC accounts.
- The default is -1, which disables modifying npc uuids.
economy.daily_taxes.per_outpost_cost
- Default: 0.0
- An optional price that a town must pay for each outpost they own. This number is added to the town upkeep before any other upkeep modifiers are applied to the Town's upkeep costs.
❌ Removed Config Options (0)
❌ Removed Config Options:
- None.
🔑 Permission Node Changes (13)
🔑 New Permission Nodes (13)
🔑 New Permission Nodes:
No change required in townyperms.yml.
- towny.command.townyadmin.eco.*
- A child node of towny.command.townyadmin.*
- Child Nodes:
- towny.command.townyadmin.eco.depositall
- towny.command.townyadmin.eco.resetbanks
- towny.command.townyadmin.eco.info
- towny.command.townyadmin.eco.convert
- towny.command.resident.set.mode.clear
- towny.command.resident.toggle.bedspawn
- towny.command.resident.toggle.bordertitles
- towny.command.resident.toggle.ignoreotherchannels
- towny.command.resident.toggle.infotool
- towny.command.resident.toggle.plotgroup
- towny.command.resident.toggle.townborder
- towny.command.resident.toggle.townunclaim
❌ Removed Permission Nodes (0)
❌ Removed Permission Nodes:
- None.
💻 API Changes (1)
💻 API:
- Added ResidentModesInitializeEvent with which plugins can add Resident Modes.
🔧 Fixed (29)
🔧 Fixed:
Fix pets being abandoned in chunks that unload too fast after the player teleports away.
- Closes #7593.
Fix deleting objects from the SQL DB which are keyed by a UUID.
- Closes #7592.
Fix SERVER_ACCOUNT initializing after GLOBAL_OBSERVER
Prevent wind charge exploits on switch blocks.
- Closes #7648.
Fix the proximity-to-nation test not removing too-far-away towns in every situation.
- Closes #7668.
Fix WorldCoord#getBoundingBox missing two edges of the WorldCoord's blocks in the resulting BoundingBox.
Fix town_plotbased_upkeep_affected_by_town_level_modifier in the config not being respected for the nation_levels' nationTownUpkeepModifier.
Fix /plot group tab completion.
Refactor OnPlayerLogin task for readability.
Fix regression from 0.100.4.2 which caused empty .tar backups to be created.
Fix testing broken in 1.21 bump, update workflows to use java 21, add paper-api with test scope to make MockBukkit happy again.
Fix Audience not sending messages, tests will become broken again at this point.
Fix adventure relocation not excluding things from paper-api.
Adapt to Attributes change.
Fix regressions in health regen task on MC versions under 1.21.3.
Fix plot perm hud trying to show too many lines.
Fix another issue with the proximity-to-nation test.
Fix a null economy not returning false in the TownyEconomyHandler.isActive() test.
Fix explosion regeneration not able to handle sign text.
Fix teleports that have a TeleportCause of PLUGIN not firing a onPlayerMove() when the player is Jailed or Outlawed.
Fix default configs missing the nationCapitalBonusOutpostLimit in the nation_level.
- Shutdown saving task when making an sql dump, courtesy of Warrior with PR #7591.
- Fix safe spawn checking causing a sync chunk load, courtesy of Warrior with PR #7595.
- Re-assign permissions for previous mayor after a new mayor is set, courtesy of Warrior with PR #7600.
- Limit /plot trust remove suggestions to trusted residents, courtesy of Warrior with PR #7599.
- Don't show warmup particles for hidden/invisible players, courtesy of Warrior with PR #7611.
- Fix tab complete exception in sanctiontown, courtesy of Warrior with PR #7613.
- Fix /deny all not working, courtesy of Warrior with PR #7626.
- Fix error message shown when using /plot group toggle taxed, courtesy of Alienn-Know with PR #7598. (First-Time Contributor!)
🌏 Language Updates (1)
🌏 Language Updates:
- New Language: Hungarian.
🌏 Dependency Updates (12)
🌏 Dependency Updates:
- Bump org.apache.commons:commons-compress from 1.26.2 to 1.27.1.
- Bump org.apache.maven.plugins:maven-surefire-plugin from 3.3.1 to 3.5.1.
- Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.8.0 to 3.10.1.
- Bump org.apache.logging.log4j:log4j-core from 2.23.1 to 2.24.0.
- Bump org.bstats:bstats-bukkit from 3.0.2 to 3.1.0.
- Bump org.junit.jupiter:junit-jupiter from 5.10.3 to 5.11.3.
- Bump org.junit.jupiter:junit-jupiter-api from 5.10.3 to 5.11.3.
- Bump com.zaxxer:HikariCP from 5.1.0 to 6.0.0.
- Bump org.apache.logging.log4j:log4j-core from 2.24.0 to 2.24.1.
- Bump org.jetbrains:annotations from 24.1.0 to 26.0.1.
- Update spigot-api to 1.21.3.
- Update bridger for java 21 support, courtesy of Warrior with PR #7658.
👽 Placeholder Updates (1)
👽 Placeholder Updates:
- Change %townyadvanced_town_unformatted% to no longer remove underscores.
💬 TownyChat Changes (2)
💬 TownyChat Changes:
- Add the ability to choose which EventPriority TownyChat uses to modify chat.
- New ChatConfig.yml Option: modify_chat.listener_priority
- Default: normal
- The priority used for the AsyncPlayerChatEvent listener in TownyChat. This option will decide when TownyChat listens to the Chat event thrown by Bukkit-based servers.
- Valid settings are: lowest, low, normal, high, highest
- Lowest is the earliest listener, allowing TownyChat to act upon chat before Low, Normal, High, and Highest priority plugins.
- Highest will cause TownyChat to change chat after other plugins operating on lower priorities.
- If you don't know what any of this means leave it at normal.
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MrMirhan | ZommbieWasTaken | CrashCringle12 | Pinebrick | and 54 private sponsors. | |
If you want to support the developer, become a sponsor.(It's just like Patreon but instead 100% of your support goes to the developer.)Plus there are Sponsor Perks! |
These are the people that help to make Towny's development as active as it is,
and who supported me during this release of Towny.
Important Links | |||
---|---|---|---|
Frequently Asked Questions |
How Towny Works | Towny Install Guide | Towny Update Guide |
Other Towny Plugins | Complete Changelog | Default Config Files | Commands/Permissions Placeholders |
Towny 0.100.4.0
on Nov 12, 2024Towny Advanced 0.100.4.0
Release contains:
Towny 0.100.4.0
TownyChat 0.116
Welcome to Towny 0.100.4.0. |
---|
Towny 0.100.4.0 is the fifth release in the 0.100.*.* series! |
0.100.4.0 Adds support for Minecraft 1.21.* and removes support for Minecraft older than 1.19.*! |
If you are running Minecraft 1.16, 1.17 and 1.18, you will not be able to upgrade your Towny to this version! |
This version contains critical fixes that you want on your server! |
This is a drag-and-drop update: just replace your old .jars with the new ones and Towny will take care of the rest of the update by itself. Your config file and Towny database will not be harmed. |
➕ Added (16)
➕ Added:
Add Districts to Towns and TownBlocks.
- Districts are groupings of townblocks, owned by a town.
- These are similar to PlotGroups but with less restrictions:
- Districts' townblocks are not required to have the same plot permissions, plot type, owner, or name.
- Districts currently show in the chunk notifications, map hud, and in the /towny map hover.
- Districts will lead to future features being possible including districts appearing on Mappers.
- Townblocks in districts are required to be adjacent to each other.
- Closes #7479.
Account and Transaction changes.
- A non-insignificant change was been made under the hood which could affect plugins using Towny's various Transaction Events.
- The end result is that classes have been re-located to a new com.palmergames.bukkit.towny.object.economy.transaction pacakge.
- This has resulted in a more robust system:
- Transactions are better able to represent when money moves between your server's Towny objects.
- Transaction events are now thrown much more often, allowing plugins to track transactions more accurately.
- Accounts now backed by an EconomyHandler (think Resident, Town, Nation,) instead of a name, which should ease the transition to using UUIDs.
- The TownyServerAccount is now a proper EconomyHandler, reducing jank in the code that is used in the Closed Economy feature.
- If a plugin you use has broken, the author needs only change their imports section, switching to the re-located Transaction, TransactionType classes.
Added the ability to give Nation Capitals an additional bonus number of outposts.
- Requires that your config has limit_outposts_using_town_and_nation_levels set to true.
- In the nation_level sections of your config a new setting will be added: nationCapitalBonusOutpostLimit.
- The amount set there will be added to a nation capital (in addition to the already applied nationBonusOutpostLimit amount.)
- Closes #7447.
Add conquered and unconquered sections to the townyperms.yml.
- Using these sections you can give permission nodes to the players of towns which are either conquered or unconquered.
- Closes #7536.
Add ability to prevent conquered towns from using their nation's nation zones.
- Conquered towns can still use their own nationzone outside of their town.
- Closes #7507.
Add option to make mayors pay their own town's tax, which could prevent towns from dying to upkeep.
- Closes #7482.
Add the ability to limit the number of capital letters used in Town and Nation names.
- Closes 7497.
Added the ability to prevent players joining towns until they have been on the server for a configured time.
- Closes #7516.
Add the ability to deny conquered towns from using /n spawn.
- Closes #7522.
Add the ability to prevent the nation zone surrounding a conquered town being used by the nation who conquered the town.
- Closes #7518.
Drop support for MC 1.16-1.18, update the readme.
Add ignoreotherchannels to /res toggle and /res set mode tabcompleters.
- Add plot group creation/deletion events #7476, courtesy of Warrior with PR.
- Closes #7475.
- Expose cost in successful teleport event, courtesy of Warrior with PR #7487.
- Closes #7486.
- Raise java version to 17, courtesy of Warrior with PR #7401.
- Support custom biomes with the unwanted biomes feature, courtesy of Warrior with PR #7540.
➕ Automatic Config Edits (1)
➕ Towny's default config and world files will have the following automatic changes made:
- nationCapitalBonusOutpostLimit will be added to each nation_level section with a value of 0.
✨ Command Changes (4)
✨ New Commands (2)
✨ New Commands:
/plot district
- Subcommands:
- create|new [name]: creates a new district with the given name.
- add {name}: adds a townblock to the given district, if you are actively adding to a distric you do not need to continue supplying the name.
- rename [name]: changes the name of a district.
- remove: removes the townblock you are stood in from a district.
- delete: deletes the district in which you are stood.
/ta resident NAME about clear
- Used by an admin to remove a Resident's About line.
✨ Changed Commands (2)
✨ Changed Commands:
- /res set mode clear - Removes all of your modes (ie: townclaim, map)
- /res set mode reset - Same behaviour as before, it will remove your nodes and then apply the default modes for your player.
❌ Removed Commands (0)
❌ Removed Commands:
- None.
📕 Config Changes (6)
📕 New Config Options (6)
📕 New Config Options:
These new settings will be added to your config with their default settings.
- economy.daily_taxes.do_mayors_pay_town_tax
- Default: false
- When true, a town's mayor will pay the town tax. This feature is a bit redundant because the mayor can withdraw from the bank anyways, but it might keep towns from being deleted for not paying their upkeep.
- filters_colour_chat.modify_chat.max_name_capital_letters
- Default: -1
- Maximum number of capital letters that can be used in Town and Nation names.
- This count does not include the first letter of a town, and does not count capitalized letters that come after a _ character.
- This means that a town named New_York would register 0 capitals. While McDonalds would register 1. COOLTOWN would register 7 capital letters.
- global_nation_settings.nationzone.not_for_conquered_towns
- Default: false
- When set to true, players which are part of a conquered town, will not have access to their nation's nationzone.
- They will still be able to use the nation_zone outside of their own town.
- global_nation_settings.nationzone.protect_conquered_towns
- Default: false
- When set to true, the nation zone of a conquered town will only be usable by the conquered town's players.
- The players belonging to the conquering nation will not be able to use the nation zone.
- resident_settings.min_time_to_join_town
- Default: 0m
- How long does a resident have to wait to join a town, after joining the server.
- Set to 0m to disable. 1m = 1 minute, 1h = 1 hour, 1d = 1 day.
- spawning.nation_spawn.deny_conquered_towns_use_of_nation_spawn
- Default: false
- When set to true, towns conquered by their nation will not be allowed to use /n spawn.
❌ Removed Config Options (0)
❌ Removed Config Options:
- None.
🔑 Permission Node Changes (0)
🔑 New Permission Nodes (1)
🔑 New Permission Nodes:
No change required in townyperms.yml.
- New Permission Node: towny.command.plot.district.*
- Child node of towny.command.plot.*
- Child Nodes:
- towny.command.plot.district.add: true
- towny.command.plot.district.remove: true
- towny.command.plot.district.delete: true
- towny.command.plot.district.rename: true
----❌ Removed Permission Nodes (0)
❌ Removed Permission Nodes:
- None.
💻 API Changes (7)
💻 API:
- Add more information to the ResidentJailEvent and ResidentUnjailEvent.
- Add MaterialUtil, which includes a method to grab Materials with an item from Materials with no corresponding item.
🔧 Fixed (31)
🔧 Fixed:
- Fix new outlaws not being teleported out of the town they were outlawed in.
- Fix regex settings not refreshing when using /ta reload {config}.
- Fix PlotGroups not being able to support max and min joindays amounts like TownBlocks.
- Fix WildernessMapEvent being able to be thrown async.
- Fix town plot permissions changing not causing the town to save.
- Improve /ta town new TOWNNAME MAYORNAME, to support town names entered with spaces in them.
- Fix milking animals sometimes being able to get cancelled by the PlayerBucketFillEvent.
- Fix TownBlocks which load replacement town names save the new town name in the database.
- Make more explosive entities throw TownyExplosionDamagesEntityEvent events when they explode and damage entities.
- Fix for SQL db code related to new Districts.
- Fix potential NPE thrown when nations are deleted and the nation bank is meant to be paid to the king.
- Prevent potential NPE caused by EntityDamageEvents with no DamageCause.
- Fix loading of Districts on servers using MySQL.
- Fix regression from 0.100.3.5 that made Creepers ineffective.
- Fix possible ConcurrentModificationException when using /ta plot claim {residentname}
- Fix potential NPE thrown by PlayerMoveEvent and PlayerTeleportEvents with a null destination location.
- Fix potential NPE thrown in outpost name tab completer, caused by outposts in non-existent worlds.
- Fix SQL Databases loading towns, nations, and worlds which had not been properly registered in the TownyUniverse.
- Fix /ta newday not working.
- Fix untranslated lang key from unwanted biome claiming, courtesy of Warrior with PR #7538.
- Closes #7537.
- Fix NPE when player without town tab completes /t outpost, courtesy of Warrior with PR #7581.
- Closes #7580.
- Fix a bad scheduler call in take over claim code, courtesy of Warrior with PR #7466.
- Fix plot border modes on Folia, courtesy of Warrior with PR #7467.
- Handle empty towns during duplicate resident removal, courtesy of Warrior with PR #7474.
- Always fire loaded metadata event, courtesy of Warrior with PR #7531.
- Remove newday timer option, courtesy of Warrior with PR #7509.
- Fix worldcoord upper corners being in another worldcoord, courtesy of Warrior with PR #7539.
- Don't attempt to display non-items in guis, courtesy of Warrior with PR #7576.
- Fix WorldCoord#unloadChunks adding plugin chunk tickets, courtesy of galacticwarrior9 with PR #7478.
- Fix potential NPEs in PlotGroup, courtesy of galacticwarrior9 with PR #7483.
- Fix config typo, courtesy of auriasmc with PR #7498. (First-Time Contributor!)
🌏 Language Updates (0)
🌏 Language Updates:
- None.
🌏 Dependency Updates (6)
🌏 Dependency Updates:
- Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.5 to 3.3.1.
- Bump org.junit.jupiter:junit-jupiter from 5.10.2 to 5.10.3.
- Bump org.junit.jupiter:junit-jupiter-api from 5.10.2 to 5.10.3.
- Bump org.apache.maven.plugins:maven-jar-plugin from 3.4.1 to 3.4.2.
- Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.7.0 to 3.8.0.
- Bump net.kyori:adventure-platform-bukkit from 4.3.3 to 4.3.4.
👽 Placeholder Updates (0)
👽 Placeholder Updates:
- None.
💬 TownyChat Changes (0)
💬 TownyChat Changes:
- Bump min Towny version to 0.100.3.0.
- Handle the rare occasion that we aren't able to alter the recipients.
- Add new setting to channels: ignoreable.
- This settings defaults to true when it is not set on a channel in your channels.yml.
- New channels.yml files will have their admin and mod channels containing ignoreable: false.
- When a channel has ignoreable: false, players will not be able to ignore the channel.
- Ignoring channels is achieved by using /res toggle ignoreotherchannels. When this mode is used you will only see the channel you are present in.
- ie: if you are in town chat, with ignoreotherchannels active, you will not see the general, nation or local chats.
- Closes https://github.com/TownyAdvanced/Towny/issues/6441.
Towny Sponsors | |||||
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MrLogano | Momshroom | Cobrex1 | DrprofLuigi | SmallSansSerif | TheNylox |
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xSTORMYxSHM | Manul-Newton | Polo-lulu | editon96 | Intrabit71 | gerardvanschip |
TheWordSmith123 | CasperTimmy | MKieburtz | Exygle | KermX | gorbyhail |
Rimuru-Tempest-IMP | Alink-Marty | MilesBHuff | KeNickGong | RandalABurdJr | DarioMavilia |
Sk8nkill | xCptSpiffyx | AustinGoodrich | Fruitloopins | tomhmagic | SW1D3RSK1 |
RandaeMC | SecondEarthOnline | MattWillen | lukemango | jshalbrook | Craig1020 |
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GranpaGamerMC | SaytenicGirls | theFernofrommars2 | ShiftSad | ArmonicPvP | Merlin6019 |
Waspyethan | yurdd | imirochi | Nikkilectric | flare2121 | ElTitiGG |
Luexa | TylorTurner | Lemar98s | Firav | SirBix | LittleDuck363 |
eat-your-glory | akieatsbobux | mooncutie1 | AlmightyCorbs | Cactusbandit | LavaHoleD |
Wextra | DarkGimlerCSV | 1456o9 | James-P-Bennett | PolarisChris | WolfenGamerr |
KepZee | CannonMan1605 | lashiam | josegoust | davider0 | simondumalski |
im-whar | nhannon9 | savdbroek | jeffthebass | Kalqb | zekepari |
WaxenSs | xXPLFOXPLXx | JAB1305 | Malikplays | spikehidden | HippieBeak |
CptZee | BodhiSchulz | TheYetiNet | kanburs | tlm9201 | Atmois |
Gustab1 | KyoukoKitsune | and 51 private sponsors. | |||
If you want to support the developer, become a sponsor.(It's just like Patreon but instead 100% of your support goes to the developer.)Plus there are Sponsor Perks! |
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.
Important Links | |||
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Frequently Asked Questions |
How Towny Works | Towny Install Guide | Towny Update Guide |
Other Towny Plugins | Complete Changelog | Default Config Files | Commands/Permissions Placeholders |