Added
/tc reloadcommand to reload configurations- It reloads configuration files and reloads caches
config.ymlfile updated with features and settings to be activated and deactivated
Modified
- Custom Model Data is now a toggleable feature by setting
use-custom-model-datatofalseinside config.yml under the feature setting like this:
feature:
use-custom-model-data: false
- Decks are now set as Albums with random identifiers
Added
- Card Packs inside Card Packs
- Packs can now have other packs inside their loot table configuration, see as how it's done for the
supporter-boxinsidepacks.yml
- Packs can now have other packs inside their loot table configuration, see as how it's done for the
Added
silkonamed gradient color:#13FA26to#13FAC2- mob Card-Drops
- mob drops are defined in the new config file
drops.ymlwith the same loot-configuration given to the card pack's contents
- mob drops are defined in the new config file
Improved
- Loot Configuration for drops and packs are now updated with global amounts and global-local chances. Check the wiki for documentation
Improved
- Code management and dependecies
Fixed
- Empty values for
tagssections giving an entire empty line in item lore
Fixed
- Code management and readability
Added
- Cards with a pseudo-game already done to test
/tc battlecommand functionality for pvp virtual inventory-battles
Fixed
- Components using the
extrasub-section for stylesheet priting empty text - Components using a missing stylesheet in
config.ymlis printed empty
Added
- Albums & Decks can be given of a specific inventory key
- Permissions for sub-actions:
- Giving cards with glint
- Giving albums of specific players
- Giving decks of specific inventories
Colors
- added
OBSIDIANnamed color that evaluates to#3F0A45 - added
POWERFULnamed color that evaluates to#E5247E - changed default color to white for every component
Styles
- removed
regularstyle - changed default styles to no decoration set
Inventories
- changed title of inventory to be the inventory-key of itself (b364)
Packs
- changed
bundletoincludefor understandability - added
excludeto exclude specified cards groups from included list
Amount
- added
functionproperty to select distribution of random amount selection:linlinear {x} functionnillinear inverted {1 - x} functionexpexponential {x^2} functionpxeexponential inverted {(1 - x)^2} functionsqrsquare root {√(x)} functionloglogarithmic {ln(1 + x * 7)/ln(8)} function
Fixed
- if absent,
amountin card packs would be set to 1 or 2 randomly, even if bundle evaluated to less than 64
Added
Commands
- List of existing booster packs in the tab-completion list
Colors
squidcolor. It gives a random hex color every time the plugin is started
cards.yml
activeboolean property withtruefor default (b352)- Useful for cards that are in-development and can be obtained trwough commands but not in booster packs
- If the property is missing the card is automatically
active: trueand will be obtainable
lists.yml
- Albums, Decks and Packs can set a custom-model-data value
Packs
- moved lore description from
itemconfiguration section in lists.yml to the specified booster pack for diversity - added
glintboolean property inside pack slots for glint property of cards- If not set, all cards will randomize glint value by their chance
- If set
true, all cards will be glinted - If set `false, all cards will be normal
Added
config.yml
delimitersection for tags-sections of cards. Tags delimits themselves with separators, begin and end strings like a component- A
blocky-ohnamespace for more custom card testing
cards.yml
- A Purple Eyes Ender Dragon example card
- A sneak-peek on what the modules-section will look like as an Ender Dragon EX (pokemon cards are harder than i tought)
Fixed
- Unable to right click for placing blocks
- Cards will not index properly in ram
- Inventories are unable to preserve cards between server restarts
- Packs random-seeds do not randomize also for Glinted Cards
- Preserved cards are loaded into each inventory as Glinted
- Albums and Decks did not have inventory-names
Added
Album, Decks & Packs
- Customize item name and lore description with components
- For Packs it's jsut the lore description
Packs
Glinted Cards
- Glinted Cards (or shiny cards) are now obtainable trough booster packs
- If the glint is set to
enabled: falsethey cannot be pulled
config.yml
- added integer
chanceinside theglintsection in namespaces to define the default glint chance of pull for packs
cards.yml
- added integer
override-glint-chance-toinside card sections to overwrite the default namespace glint chance
Components
Styles
underlinestyle changed tounderlined
Colors
- Added plain colors listed on the components wiki page
- Added custom gradent names
First TC Release, check description for features



