TreeCapitator999 1.0.4
on Nov 7, 2025New Features
- Commands:
- Added
/tc toggleguicommand to open a GUI for players to toggle their personal settings forsneak-to-fellandauto-replant. - Added
/tc limitscommand to display the current configured limits of the plugin.
- Added
- Configuration (
config.yml):- Added
durability-multiplieroption to control how much durability is used per log broken. - Added
per-world-settingssection to override any of the main settings for specific worlds. - Added
custom-dropssection to define custom items that can drop when a tree is chopped down. - Added
tree-overridessection to override settings for specific tree types. - Added
modded-wood-materials&modded-leaf-materialslists to add support for modded blocks. - Added
sounds&effectssections to configure sounds and particle effects.
- Added
TreeCapitator999 1.0.3 WhiteList Update
on Oct 6, 2025New Features
- Tool Whitelist/Blacklist: You can now specify a list of tools that can or cannot be used to trigger tree capitator. This is configurable in the
config.ymlfile under thetoolssection. - "Sneak to Fell" Functionality: Players can now be required to sneak to trigger tree capitator. This is configurable in the
config.ymlfile with thesneak-to-felloption. - WorldGuard Integration: Tree capitator will now respect WorldGuard regions and will not work in regions where the player does not have build permissions.
- Cooldown: A cooldown between uses of tree capitator can now be configured in the
config.ymlfile to prevent server strain. - Durability Calculation: The durability taken from the tool will be equal to the number of logs broken.
Changes
- The default value for
auto-replantis nowfalseto match theconfig.ymlfile.
TreeCapitator999 1.0.2
on Sep 10, 2025- Fixed tool durability handling: tools now properly break and notify players when worn out.
- Improved log drops: supports mixed log types and drops correct amounts per type.
- Auto-replanting now only occurs on valid soil blocks with air above to prevent silent failures.
- Enforced safe limits on max tree blocks (capped at 500) and warned about high break distances to protect performance.
- Optimized leaf breaking with BFS and a maximum leaves limit to drastically reduce lag on large trees.
- Added permission checks (
treecapitation.use,treecapitation.reload,treecapitation.toggle) for better control. - Included stripped logs and stems in wood detection for full compatibility.
- Added toggle command to enable/disable the plugin per player.
- Prevented plugin from triggering on fake vertical log columns without leaves nearby to avoid accidental breaks.
TreeCapitator999 V1.0.1
on Aug 7, 2025🚀 New Features Added /treecapitation reload command to reload config without restart Implemented require-axe config option (default: true) Added drop-as-one option to combine log drops into single stack New auto-replant system with species-matching saplings Configurable max-tree-blocks limit (default: 120 blocks) Support for custom log types via config Permission system with granular controls: treecapitation.use (base permission) treecapitation.bypass.cooldown treecapitation.instant 🐛 Bug Fixes Fixed XP dropping issues with manual block breaking Improved leaf detection to avoid breaking decorative foliage Resolved tool durability miscalculations Fixed potential item duplication issues Better handling of custom block types ⚡ Performance Improvements Optimized tree scanning algorithm Added fail-safe for oversize trees (configurable limit) Reduced memory usage during large tree operations Async processing for very large trees (>50 blocks) ⚙️ Configuration Changes yaml
Run Copy code
New options added:
require-axe: true drop-as-one: true auto-replant: true max-tree-blocks: 120 leaf-search-radius: 5
Custom logs example:
custom-logs:
- "MODDED_LOG_TYPE"
TreeCapitator999 V1.0
on Jul 25, 2025the first release



