Typhon 0.9.0 Release Candidate
- Typhon now targets
1.21
. - Add experimental support for
lava_dome
eruptions - Added rootless cone eruptions on
hawaiian
eruptions - Lava Extensions have revamped to accept leftover lava from
plumbLava
if the current eruption sequence can be extrude lava enough - Volcanic eruptions now utilize
BASALT_DELTA
ambient sounds - Steaming when lava's contact with water has added back when player is nearby
- Revamped Pyroclastic flows
- Targets
PaperMC
by default from this versionBukkit
,Spigot
is still supported. but not intensely tested
- Added experimental
Folia
support withTyphonScheduler
- Added extra icons for representing volcano states on bluemap
- Manually triggered primary successions
- New
ERUPTION_IMMINENT
Eruption status - Cinder cone composition has changed into
NETHER_RACK
andCOBBLED_DEEPSLATE
.- See beta01 release for more details
- Added
VolcanoBuilder
to switch off eruption on specific condition is met - Added
Vent Switch
feature to change subvent into a mainvent. - Revamped Andesitic cone build
Lateral blast
(landslide) has been implemented- Caldera formation utilizes
TyphonScheduler
to use multi-threaded environment
The /tick bug is now finally fixed!!!
- This update now has revamped "plumbing" algorithm in order to match with tick command.
- The Bomb launching has been revamped to launch bombs per every tick. please update your config accordingly to prevent your volcano to well, launch huge amount of bombs per tick and crash your server.
Concatenated Changelog from v0.8.1...0.8.2
v0.8.2
- Pyroclastic flows now have climb limit
- reset baseY if the baseY is higher than current summit (causes bug on cinder cone formation)
- Fixed bug from last cinder cone build-up overhaul, now the cinder cones are not generated like:
/vvv\
any more, - merged bombs:resetBaseY into bombs:baseY reset.
- FIxed baseY and eruption style was not reverted back after
- Fixed pyroclastic flow clean up doesn't work due to concurrent modification exception
v0.8.1
- Overhaul on caldera formation and plinian eruption
- Revamped pyroclastic flow's ash accumulation algorithm
Concatenated Changelog since v0.7.2...0.8.0
v0.7.2
- Strombolian/Vulcanian cone building algorithms refactored
- baseY implementation for cone building algorithms
v0.7.3
- removed cone building algorithm
v0.8.0
- Updated Minecraft target SDK to 1.20+
- Bumped up BluemapAPI to 2.6.2
- New and improved BlockQueue for optimized lavaflow handling while minimizing impact on TPS
- More realistic cindercone formation by refactoring cindercone forming algorithm
- Fixed bug on pyroclastic flows piling up too much ash
- Fixed bug on vulcanian eruption that pyroclastic flows and ash plumes are not generated as much as expected
- Fixed bug on HighestRocklikes returning wrong blocks due to cache bug
- Fixed bug on cinder cone's target height code base not considering radius of crater generating wrong shape nearby the crater
- The tree generated on Secondary succession will generate more realistic combination of trees
- Added manual summit reset command: /vol <name> mainvent summit reset
- Updated summit bomb handling code to generate even better cinder cones
- Updated handler for Geothermal activity to handle updated CHERRY tree's exotic shapes.
- Updated geothermal activity to burn trees, cherry pedals, ferns, mangroves, seapickles and eggs.
🌋 Typhon v0.7.1
Thank you for using Typhon Plugin. This version extends the use of BlockDisplay
to add more realism in the volcanoes
Bluemap is back!
Your long awaited bluemap support is now working as intended!
Introducing Pyroclastic Flows
Say hello to Pyroclastic flows! If your eruption style is vulcanian or pelean, The eruption will now feature pyroclastic flows after every eruption sequence.
Pyroclastic flows will burn down any trees or any wooden stuff in the path and really fast*, so evacuate as soon as you see those!
*: Considering your computer is beefy enough to run this plugin full 20 TPS.
Ash Cloud/Plumes now burns
! 🔥
Flying with elytra and viewing some eruptions? Well you now need to be extra careful! those ash cloud/plumes will kill you when you approach it too much!
🌋 ENJOY! 🌋