Hotfix
This is a hotfix release. Due to extendLava changes, existing bug on lavaflow resurfaced. This was fixed in v0.9.4.
Warning: This version is buggy, use Typhon 0.9.4 Release
What's new?
- extendLava now checks for existing lava already have lava placed.
- evaporateBlocks and Geothermal activities now properly deal damage to WaterMobs.
Hotfix
This is a hotfix release for fixing the following bugs:
- null pointer exception on
Directional-aware lava cooldown VolcanoSuccessioncode not properly exiting without proper exit conditions
Warning: This version is buggy, use Typhon 0.9.2 or later Release
What's new?
Updating to latest versions
- Typhon now targets for Minecraft
1.21.9- SoundSeeds updated for
1.21.9 - Added support for geothermally affected blocks and newly utilize
dryvariant ofgrasswhen affected bygeothermalheat. - Added support for
1.21.4tree variants to be affected bygeothermalheat. - Added support for
1.21.4'screaking_heartalso affected bygeothermalheat. - Added support for
1.21.9'sCopperGolem's oxidation affected bygeothermalactivity.
- SoundSeeds updated for
- Typhon now targets BluemapAPI
2.7.4
New Integrations
- Typhon now supports
WorldGuardfor region protection and management. (Experimental, may not work) - Typhon now supports
CoreProtectfor region protection and management. (Experimental, may not work)
Fixes
- Fixed BlueMap integration was failing in:
- New subsidary vent formation
- Deleting a volcano
- Fixed
TyphonNavigationfor better navigations (This will fix the issue with summit navigation) - Added missing Tab completion for
/vol <name> mainvent calderacommand - Fixed ConeBuilding Volcanic Bombs are not working as intended
New Features
More control on Volcanic Lava
-
You can now configure vent to decide whether player's lava bucket should be considered as
volcanicLava. Uselavaflow:usePouredLavato configure. -
You can now configure vent to decide whether player can pickup the volcanic lava or not.
-
By directly updating
core.json. You can now change volcano geothermal to be:doFireTicks: Whether to burn nearby entity via heatValue (default:true)doEvaporation: Whether to evaporate water when high heatValue (default:true)deterMobSpawn: Whether to prevent spawn of Monsters and Animals (default:true)
Plugin Architecture
- Added
TyphonQueuedHashMapfor better performance on Typhon's internal caches - The response of volcano commands are more streamlined
TyphonNavigationno longer just postswall-of-text.
Lava Dome Eruption
- Implemented Lava Dome Eruption Style
- The lavadome will ooze
Volcanic Bombs
- Implemented blackbody radiation (via glowing FallingBlock) for each Volcanic bomb
Now the bombs will glow in the dark with proper color based on the temperature of the bomb
- Fixed the issue with underlying scoreboard teams for blackbody radiation isn't properly deleted on reload or shutdown
- Fixed the issue with the Volcanic bombs aren't properly spewing out the lava when landed nearby the vent.
Lava flows
- The cooled lava will now reflect the flowing direction of the lava flow.
Navigation
- Newly revamped navigation interface:
Geothermal
- The geothermal system has been revamped
- Now the volcano will follow the logrithmic curve for geothermal heat
- The geothermal rate of the "DORMANT" state of the volcano will have more geothermal heat than previous versions. This is in order to make the par with real-life volcanoes where the geothermal heat signatures are still present even when the volcano is dormant.
- Other geothermal states also have more geothermal heat than previous versions
- The Volcanic Gas will now have proper checks for fire-resistance armors.
- The Volcanic Gas will now deal proper damage to undeads.
- When the volcano is in elevated state, Now the volcanic gas can trigger
"NAUSEA"effect on players and entities. - Improved tree detection logic for "killing trees" via geothermal heat and gas release
- Pyroclastic flows will "timber" the trees when it meets on trees. The trees will fall down and burn out, replaced with coal block and covered with ash.
- Fixed timber'd Tree-falls' aren't having correct directions.
- Volcanic Gases now oxidizes copper
Pyroclastic Flows
- Fixed pyroclastic flows were not properly directing and doing drifts, causing doing U-turns and other weird behaviors.
-> Now the pyroclastic flows will properly follow the direction of the flow direction. - Revamped pyroclastic flow's ash accumulation system
- Now the pyroclastic flow will accumulate ash on the ground even more than previous versions.
- The ash accumulation will create gentle slopes on the ground just like real-life pyroclastic flows.
- The ash accumulation amount for the pyroclastic flow has been increased drastically (from 1 to 3 blocks) for realistic stratovolcano formations.
- Pyroclastic flows will now have range checks for the ash accumulation.
- By default, the pyroclastic flow will flow nearby the vent and will not flow far away from the vent., but will still flow about the size of the volcanic cone of the pyroclasts.
- But if the random roll and it meets the condition for Full Pyroclastic Flow, it will flow far away from the vent. This can be configured via
"ash:fullPyroclasticFlowProbability"config node.
- Pyroclastic flows will smooth out the surface when it meets on obstacles.
- Pyroclastic flows will "timber" the trees when it meets on trees. The trees will fall down and burn out, replaced with coal block and covered with ash.
Succession
- Default Volcanic Succession rate has been drastically decreased for more realistic primary succession.
- The Succession rate and probability of each succession cycle can be configured via command via
"succession:probability"and"succession:treeProbability"config nodes. - The succession can be disabled per vent via
"succession:enabled"in the vent config node.
Typhon 0.9.0 Release Candidate
- Typhon now targets
1.21. - Add experimental support for
lava_domeeruptions - Added rootless cone eruptions on
hawaiianeruptions - Lava Extensions have revamped to accept leftover lava from
plumbLavaif the current eruption sequence can be extrude lava enough - Volcanic eruptions now utilize
BASALT_DELTAambient sounds - Steaming when lava's contact with water has added back when player is nearby
- Revamped Pyroclastic flows
- Targets
PaperMCby default from this versionBukkit,Spigotis still supported. but not intensely tested
- Added experimental
Foliasupport withTyphonScheduler - Added extra icons for representing volcano states on bluemap
- Manually triggered primary successions
- New
ERUPTION_IMMINENTEruption status - Cinder cone composition has changed into
NETHER_RACKandCOBBLED_DEEPSLATE.- See beta01 release for more details
- Added
VolcanoBuilderto switch off eruption on specific condition is met - Added
Vent Switchfeature to change subvent into a mainvent. - Revamped Andesitic cone build
Lateral blast(landslide) has been implemented- Caldera formation utilizes
TyphonSchedulerto use multi-threaded environment
The /tick bug is now finally fixed!!!
- This update now has revamped "plumbing" algorithm in order to match with tick command.
- The Bomb launching has been revamped to launch bombs per every tick. please update your config accordingly to prevent your volcano to well, launch huge amount of bombs per tick and crash your server.
๐ Typhon v0.8.4
/tickcommand support. Now lava eruption works with faster tick rates!- stub-implementation for lava effusion rate. faster the volcano erupts.
This version now targets 1.20.4. It might work with older 1.20.x versions, but it might not work.
๐ Typhon v0.8.3
- Pyroclasts now burn all wooden blocks (updated to match stairs, slabs including new cherry trees)
- Fixed Pyroclast accumulation
Concatenated Changelog from v0.8.1...0.8.2
v0.8.2
- Pyroclastic flows now have climb limit
- reset baseY if the baseY is higher than current summit (causes bug on cinder cone formation)
- Fixed bug from last cinder cone build-up overhaul, now the cinder cones are not generated like:
/vvv\any more, - merged bombs:resetBaseY into bombs:baseY reset.
- FIxed baseY and eruption style was not reverted back after
- Fixed pyroclastic flow clean up doesn't work due to concurrent modification exception
v0.8.1
- Overhaul on caldera formation and plinian eruption
- Revamped pyroclastic flow's ash accumulation algorithm
Concatenated Changelog since v0.7.2...0.8.0
v0.7.2
- Strombolian/Vulcanian cone building algorithms refactored
- baseY implementation for cone building algorithms
v0.7.3
- removed cone building algorithm
v0.8.0
- Updated Minecraft target SDK to 1.20+
- Bumped up BluemapAPI to 2.6.2
- New and improved BlockQueue for optimized lavaflow handling while minimizing impact on TPS
- More realistic cindercone formation by refactoring cindercone forming algorithm
- Fixed bug on pyroclastic flows piling up too much ash
- Fixed bug on vulcanian eruption that pyroclastic flows and ash plumes are not generated as much as expected
- Fixed bug on HighestRocklikes returning wrong blocks due to cache bug
- Fixed bug on cinder cone's target height code base not considering radius of crater generating wrong shape nearby the crater
- The tree generated on Secondary succession will generate more realistic combination of trees
- Added manual summit reset command: /vol <name> mainvent summit reset
- Updated summit bomb handling code to generate even better cinder cones
- Updated handler for Geothermal activity to handle updated CHERRY tree's exotic shapes.
- Updated geothermal activity to burn trees, cherry pedals, ferns, mangroves, seapickles and eggs.
๐ Typhon v0.7.1
Thank you for using Typhon Plugin. This version extends the use of BlockDisplay to add more realism in the volcanoes
Bluemap is back!
Your long awaited bluemap support is now working as intended!
Introducing Pyroclastic Flows
Say hello to Pyroclastic flows! If your eruption style is vulcanian or pelean, The eruption will now feature pyroclastic flows after every eruption sequence.
Pyroclastic flows will burn down any trees or any wooden stuff in the path and really fast*, so evacuate as soon as you see those!
*: Considering your computer is beefy enough to run this plugin full 20 TPS.
Ash Cloud/Plumes now burns! ๐ฅ
Flying with elytra and viewing some eruptions? Well you now need to be extra careful! those ash cloud/plumes will kill you when you approach it too much!
๐ ENJOY! ๐



