Compatibility
Minecraft: Java Edition
1.21.9–1.21.10
1.21
1.20–1.20.5
1.19.4
Platforms
Creators
Details
Changelog
Warning: This version is buggy, use Typhon 0.9.2 or later Release
What's new?
Updating to latest versions
- Typhon now targets for Minecraft
1.21.9- SoundSeeds updated for
1.21.9 - Added support for geothermally affected blocks and newly utilize
dryvariant ofgrasswhen affected bygeothermalheat. - Added support for
1.21.4tree variants to be affected bygeothermalheat. - Added support for
1.21.4'screaking_heartalso affected bygeothermalheat. - Added support for
1.21.9'sCopperGolem's oxidation affected bygeothermalactivity.
- SoundSeeds updated for
- Typhon now targets BluemapAPI
2.7.4
New Integrations
- Typhon now supports
WorldGuardfor region protection and management. (Experimental, may not work) - Typhon now supports
CoreProtectfor region protection and management. (Experimental, may not work)
Fixes
- Fixed BlueMap integration was failing in:
- New subsidary vent formation
- Deleting a volcano
- Fixed
TyphonNavigationfor better navigations (This will fix the issue with summit navigation) - Added missing Tab completion for
/vol <name> mainvent calderacommand - Fixed ConeBuilding Volcanic Bombs are not working as intended
New Features
More control on Volcanic Lava
-
You can now configure vent to decide whether player's lava bucket should be considered as
volcanicLava. Uselavaflow:usePouredLavato configure. -
You can now configure vent to decide whether player can pickup the volcanic lava or not.
-
By directly updating
core.json. You can now change volcano geothermal to be:doFireTicks: Whether to burn nearby entity via heatValue (default:true)doEvaporation: Whether to evaporate water when high heatValue (default:true)deterMobSpawn: Whether to prevent spawn of Monsters and Animals (default:true)
Plugin Architecture
- Added
TyphonQueuedHashMapfor better performance on Typhon's internal caches - The response of volcano commands are more streamlined
TyphonNavigationno longer just postswall-of-text.
Lava Dome Eruption
- Implemented Lava Dome Eruption Style
- The lavadome will ooze
Volcanic Bombs
- Implemented blackbody radiation (via glowing FallingBlock) for each Volcanic bomb
Now the bombs will glow in the dark with proper color based on the temperature of the bomb
- Fixed the issue with underlying scoreboard teams for blackbody radiation isn't properly deleted on reload or shutdown
- Fixed the issue with the Volcanic bombs aren't properly spewing out the lava when landed nearby the vent.
Lava flows
- The cooled lava will now reflect the flowing direction of the lava flow.
Navigation
- Newly revamped navigation interface:
Geothermal
- The geothermal system has been revamped
- Now the volcano will follow the logrithmic curve for geothermal heat
- The geothermal rate of the "DORMANT" state of the volcano will have more geothermal heat than previous versions. This is in order to make the par with real-life volcanoes where the geothermal heat signatures are still present even when the volcano is dormant.
- Other geothermal states also have more geothermal heat than previous versions
- The Volcanic Gas will now have proper checks for fire-resistance armors.
- The Volcanic Gas will now deal proper damage to undeads.
- When the volcano is in elevated state, Now the volcanic gas can trigger
"NAUSEA"effect on players and entities. - Improved tree detection logic for "killing trees" via geothermal heat and gas release
- Pyroclastic flows will "timber" the trees when it meets on trees. The trees will fall down and burn out, replaced with coal block and covered with ash.
- Fixed timber'd Tree-falls' aren't having correct directions.
- Volcanic Gases now oxidizes copper
Pyroclastic Flows
- Fixed pyroclastic flows were not properly directing and doing drifts, causing doing U-turns and other weird behaviors.
-> Now the pyroclastic flows will properly follow the direction of the flow direction. - Revamped pyroclastic flow's ash accumulation system
- Now the pyroclastic flow will accumulate ash on the ground even more than previous versions.
- The ash accumulation will create gentle slopes on the ground just like real-life pyroclastic flows.
- The ash accumulation amount for the pyroclastic flow has been increased drastically (from 1 to 3 blocks) for realistic stratovolcano formations.
- Pyroclastic flows will now have range checks for the ash accumulation.
- By default, the pyroclastic flow will flow nearby the vent and will not flow far away from the vent., but will still flow about the size of the volcanic cone of the pyroclasts.
- But if the random roll and it meets the condition for Full Pyroclastic Flow, it will flow far away from the vent. This can be configured via
"ash:fullPyroclasticFlowProbability"config node.
- Pyroclastic flows will smooth out the surface when it meets on obstacles.
- Pyroclastic flows will "timber" the trees when it meets on trees. The trees will fall down and burn out, replaced with coal block and covered with ash.
Succession
- Default Volcanic Succession rate has been drastically decreased for more realistic primary succession.
- The Succession rate and probability of each succession cycle can be configured via command via
"succession:probability"and"succession:treeProbability"config nodes. - The succession can be disabled per vent via
"succession:enabled"in the vent config node.
Files
Metadata
Release channel
ReleaseVersion number
0.9.0Loaders
Game versions
1.21.9–1.21.10Downloads
8Publication date
October 16, 2025 at 8:45 PMPublisher

Alex4386
Owner





