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UltimateEconomyPlus
One economy. Connected systems. More tools for your Minecraft server.
Developed by Kingez341yt
Copyright © 2026 Kingez341yt. All rights reserved.
License: Proprietary — All Rights Reserved
About UltimateEconomyPlus
UltimateEconomyPlus is an all-in-one Minecraft economy, marketplace, crates, teams, and server-management plugin designed for modern Paper servers.
Instead of managing separate plugins for balances, shops, selling, player auctions, crate keys, KeyAll events, team banks, holograms, and economy administration, UltimateEconomyPlus brings these features into one connected setup.
Its native economy engine acts as the shared balance source across supported features. When players spend money in shops, receive payments, use the Auction House, or move money through team banks, those systems work with the same economy rather than maintaining unrelated balances.
The plugin is designed for servers that want players to have plenty to do while giving administrators control over pricing, listings, rewards, teams, restrictions, and economy activity.
Main Features
- Complete native economy system
- Player balances and payments
/baltopmoney leaderboard- Configurable server shops
- Advanced
/sellsystem - Player Auction House
- Auction search, sorting and pagination
- Auction returns and expired-item recovery
- Auction transaction history
- Configurable crates
- Persistent Crate Studio editor
- Crate keys and key gifting
- KeyAll and scheduled Key Drop events
- Item Control / disabled-item protection
- Advanced Economy GUI
- Native teams
- Team banks and shared storage
- Native holograms and live leaderboards
- PlaceholderAPI support
- Scoreboard placeholders
- SmartSpawner integration
- Optional OmniPanel integration
- Auction and Shop schema system
- Schema Studio
- Native Economy API
- Native Team API
- Schema API
- Economy audit logging
- Per-server sell-price profiles
- Server warps
- Economy diagnostics and recovery systems
Native Economy
UltimateEconomyPlus contains its own native economy engine.
The economy engine is the authoritative balance source used throughout the plugin.
It powers:
/bal/money/pay/bank/baltop- Shops
/sell- Auction House
- Team banks
- Economy GUI
- APIs
- Placeholders
- Holograms
- Other supported integrations
Balances are persistent and are not separated into different databases for individual features.
Other UltimateEconomyPlus systems read and modify the same player balance.
Player Commands
Balance
/bal
View your current balance.
/bal <player>
View another player's balance where allowed.
Alias: /balance
Payments
/pay <player> <amount>
Send money directly to another player.
Money
/money
View money information.
Administrative money clearing/reset functionality is also available to authorized staff.
Balance Top
/baltop
Opens the server money leaderboard.
This uses the same native economy balances as the rest of UltimateEconomyPlus.
Shop System
Use: /shop
UltimateEconomyPlus includes a configurable GUI shop backed directly by the native economy.
The shop supports multiple sections, configurable prices and server-defined categories.
Examples of built-in shop areas include:
- Main Shop
- End Shop
- Nether Shop
- Gear Shop
- Food Shop
- Shard Shop
- Custom sections
Shop purchases validate the player's balance before completing the transaction.
Shop categories and individual materials can also be disabled through Item Control.
Sell System
UltimateEconomyPlus includes an advanced item selling system.
Use: /sell
Supported functionality includes:
/sell all/sell hand/sell price/sell pricecheck/sell clearprice/sell profile/sell reloadprices
The sell system supports configurable item values and per-server price profiles.
The global price catalogue can be stored in:
items.properties
Individual servers can then use separate override profiles without needing completely separate copies of the entire price database.
Sell pricing supports live reloading and price-source diagnostics.
Container/shulker handling includes safety logic so unsupported leftovers are not silently destroyed.
Auction House
Use: /ah
Aliases:
/auction/auc
The Auction House allows players to create and purchase listings using the native UltimateEconomyPlus economy.
Supported player routes include:
/ah/ah sell <price> [amount]/ah my/ah returns
The Auction House includes:
- Player listings
- Seller names
- Prices
- Expiration
- Search
- Sorting
- Multiple pages
- Up to 45 visible listings per page
- Personal listings
- Returns
- Expired listing recovery
- Configurable listing limits
- Listing fees
- Price limits
- Purchase confirmation
- Market statistics
- Seller statistics
- Average listed-price information
- Saved/watchlisted auctions
- Persistent auction data
- Automatic expiry cleanup
- Item Control enforcement
- Schema market support
Player-created and schema-created listings use the same Auction House transaction authority.
Auction Returns
Items that expire or cannot safely be delivered can be moved into the player's Auction House Returns system.
This prevents an expired or interrupted auction from simply deleting the player's item.
Players can access their returns through the Auction House interface.
Auction Transaction History
Use: /transactions
Players can view their Auction House transaction history.
Authorized users can also inspect supported player history.
Staff tools include:
/checkah <player>
This can be used to inspect Auction House sales associated with a player.
Sell History
Use:
/showhistory <player> [page]
This provides staff with history from the /sell system.
Item Control
UltimateEconomyPlus includes an authoritative Item Control system.
Administrators can disable items or categories from economy functionality.
Item Control applies above schema configuration.
This means a schema cannot bypass a material that the server owner has disabled.
Restrictions can apply to:
- Shop items
- Auction listings
- Auction purchases
- Schema-generated AH listings
- Schema shop entries
- Recipe-style schema shops
- Schema ingredients
- Schema outputs
- Other supported economy routes
There is also a dedicated owner bypass permission for trusted use:
ultimateeconomyplus.disableditems.bypass
The bypass should only be assigned to trusted/owner accounts.
Economy GUI
Use: /economygui
The Economy GUI is the central administration panel for UltimateEconomyPlus.
It brings the plugin's management systems into one interface instead of forcing administrators to remember large numbers of commands.
The Economy GUI provides access to systems including:
- Economy administration
- Player balance controls
- Shops
- Shop sections
- Sell pricing
- Auction House administration
- Auction health information
- Crates
- Crate Studio
- KeyAll / Key Drop controls
- Item Control
- Schema Studio
- Native Teams
- Hologram Studio
- SmartSpawner integration
- API/integration status
- Economy diagnostics
- Economy audit information
- System health information
Crates
UltimateEconomyPlus includes a native crate system.
Main commands include:
/crate/crates/givec/gift
Crates support:
- Custom crate creation
- Crate deletion
- Crate renaming
- Reward editing
- Crate searching
- Crate prices
- Crate keys
- Key clearing
- Physical crate blocks
- Protected crate blocks
- Crate holograms
- Persistent rewards
- Custom ItemStacks
- Enchantments
- Item names
- Item lore
- Amounts
- Item metadata
Crate Studio
Crate Studio provides an in-game editor for crate rewards.
Administrators can add and remove items directly through the GUI.
Edited crate rewards are persisted as real item data instead of being rebuilt from a default reward template every restart.
This allows rewards to retain:
- Material
- Amount
- Display name
- Lore
- Enchantments
- Other supported ItemStack metadata
Crate saving includes additional persistence protection to reduce the risk of edited rewards being lost because of an interrupted write.
Crate Keys
UltimateEconomyPlus includes its own persistent crate-key storage.
Players can hold different quantities for supported crate types.
Keys can be:
- Awarded
- Removed
- Gifted
- Distributed through KeyAll
- Distributed through scheduled Key Drops
- Displayed through PlaceholderAPI
KeyAll / Key Drop Events
UltimateEconomyPlus includes server-wide crate-key events.
Administrators can configure scheduled key distributions or immediately give keys to everyone currently online.
Features include:
- Scheduled Key Drops
- Randomized event timing
- Countdown announcements
- Active-event status
- Queued drops
- Custom selected key bundles
- Immediate selected bundle drops
- KeyAll Now
- Event cancellation
- Player receipt notifications
- GUI controls
The system clearly reports whether an event is currently running.
When keys are delivered, players receive a clean confirmation instead of internal key maps being printed into chat.
Example:
KEY DROP » 2m remaining • 6 crates • 20 keys/player
When a player receives the reward they can also receive a title and a clean total showing how many keys were awarded.
KeyAll Scoreboard Support
PlaceholderAPI can be used to show the KeyAll countdown directly on a scoreboard, tab list, hologram or another PlaceholderAPI-compatible plugin.
Example:
%ultimateeconomyplus_keyall_timer%
Output:
00:18:42
Raw seconds are also available:
%ultimateeconomyplus_keyall_seconds%
Example:
1122
This makes it possible to create scoreboard lines such as:
Next KeyAll: %ultimateeconomyplus_keyall_timer%
PlaceholderAPI Integration
PlaceholderAPI is optional.
When PlaceholderAPI is installed, UltimateEconomyPlus registers two placeholder prefixes:
%ultimateeconomyplus_*%
And the shorter:
%uep_*%
Both prefixes can be used with supported placeholders.
This means:
%ultimateeconomyplus_balance%
And:
%uep_balance%
Resolve through the same UltimateEconomyPlus placeholder system.
Economy Placeholders
Formatted Balance
%ultimateeconomyplus_balance%
Alias:
%ultimateeconomyplus_money%
Short-prefix examples:
%uep_balance%%uep_money%
Returns the player's formatted native UltimateEconomyPlus balance.
Raw Balance
%ultimateeconomyplus_balance_raw%
Short form:
%uep_balance_raw%
Useful for scoreboards or plugins that need a raw numeric balance value.
KeyAll Placeholders
Formatted Countdown
%ultimateeconomyplus_keyall_timer%
Aliases:
%ultimateeconomyplus_keyall%%ultimateeconomyplus_next_keyall%
Short-prefix equivalents:
%uep_keyall_timer%%uep_keyall%%uep_next_keyall%
The formatted timer uses:
HH:MM:SS
Raw Countdown Seconds
%ultimateeconomyplus_keyall_seconds%
Or:
%uep_keyall_seconds%
Returns the remaining KeyAll countdown as seconds.
Crate Key Placeholders
Total Keys
%ultimateeconomyplus_keys%
Alias:
%ultimateeconomyplus_total_keys%
Short form:
%uep_keys%
Common Keys
%ultimateeconomyplus_common_keys%
Prime Keys
%ultimateeconomyplus_prime_keys%
Crimson Keys
%ultimateeconomyplus_crimson_keys%
King Keys
%ultimateeconomyplus_king_keys%
Combined Key Display
%ultimateeconomyplus_combined_keys%
Alias:
%ultimateeconomyplus_crate_keys%
These also support the %uep_*% prefix.
Native Teams
UltimateEconomyPlus includes a complete team system inside the same plugin.
Use: /team
Alias: /teams
The team system includes:
- Team creation
- Invitations
- Invitation expiration
- Public joining
- Leaving
- Kicking
- Team renaming
- Protected disbanding
- Ownership
- Co-Leader role
- Moderator role
- Trusted role
- Member role
- Recruit role
- Friendly fire configuration
- Team homes
- Delayed home teleport
- Movement-cancelled teleport
- Team chat
- Ally chat
- Staff chat spy
- Shared team storage
- Alliances
- Alliance requests
- Team bank
- Team member leaderboards
- Team bank leaderboards
- Team administration
- Recent team-chat moderation history
- Team data persistence
- Team import support
Team banks use the same UltimateEconomyPlus native economy authority.
They are not a separate money system.
Team Administration
Authorized administrators can use:
/team admin
UltimateEconomyPlus includes a complete Team Admin interface.
Staff can manage:
- Team creation
- Team disbanding
- Members
- Roles
- Ownership
- Team names
- Public joining
- Friendly fire
- Homes
- Team banks
- Team storage
- Alliances
- Recent team chat
- Team/player searches
- Bulk administration controls
Administrative Team API actions use the same authoritative team persistence and audit routes as normal player actions.
Team PlaceholderAPI Support
UltimateEconomyPlus provides scoreboard-compatible placeholders for the native team system.
Team Name
%ultimateeconomyplus_team_name%
Team ID
%ultimateeconomyplus_team_id%
Member Count
%ultimateeconomyplus_team_members%
Team Bank
%ultimateeconomyplus_team_bank%
Public Joining
%ultimateeconomyplus_team_public%
Friendly Fire
%ultimateeconomyplus_team_friendly_fire%
Player Team Role
%ultimateeconomyplus_team_role%
The short %uep_*% prefix also works.
For example:
%uep_team_name%%uep_team_role%%uep_team_bank%
These placeholders can be used with scoreboard, tab-list, nametag or hologram plugins that support PlaceholderAPI.
Example Scoreboard
UltimateEconomyPlus can provide all of the economy/team information while your scoreboard plugin handles the visual scoreboard itself.
Example configuration:
&6&lSKYSTRIKE
&7
&fMoney: &a$%ultimateeconomyplus_balance%
&fTeam: &b%ultimateeconomyplus_team_name%
&fRole: &e%ultimateeconomyplus_team_role%
&fTeam Bank: &a$%ultimateeconomyplus_team_bank%
&7
&fKeys: &d%ultimateeconomyplus_total_keys%
&fNext KeyAll: &e%ultimateeconomyplus_keyall_timer%
Native Holograms & Live Leaderboards
UltimateEconomyPlus includes native holograms and live leaderboard features for presenting economy-related information in-game.
Hologram Studio is available through the Economy GUI for managing the plugin's hologram features.
Leaderboards can show economy and team-related standings, using the same underlying data as the connected systems rather than requiring a separate economy database.
The exact display options and update intervals depend on the plugin build and configuration.
Auction & Shop Schemas
UltimateEconomyPlus includes schema support for its Auction House and shop systems, along with Schema Studio in the Economy GUI.
The schema system supports configured market content alongside player-created Auction House listings and regular shop entries.
The underlying Auction House still handles purchases through the same transaction authority.
Item Control takes priority over schema configuration.
If an item is disabled by the server owner, a schema cannot re-enable that item simply by listing it in an auction or shop entry.
This also applies to supported recipe-style schema inputs and outputs.
Schema Studio
Schema Studio provides an administrative place to manage supported shop and auction schemas.
It is accessed through the Economy GUI alongside the other economy management tools.
The schema system is intended to help servers configure marketplace content while retaining existing price, listing, and disabled-item controls.
Native Economy API
UltimateEconomyPlus provides a native Economy API so supported add-ons can integrate with the plugin's existing balance system.
The objective is to use the same economy authority as player commands, shops, auctions, team banks, placeholders, and other built-in features—not to create a separate wallet for each integration.
Developer note: Exact method signatures, dependency coordinates, and API version numbers are not specified in the supplied description. Check the versioned API files or release documentation before integrating.
Native Team API
The plugin also includes a native Team API for supported integrations with its team features.
Administrative team operations use the same team persistence and audit paths as the standard team system.
This helps integrations and staff tools work with consistent team state instead of keeping incompatible copies.
Schema API
The Schema API provides an integration surface for supported schema-driven marketplace features.
Like the other APIs, it is intended to extend the existing UltimateEconomyPlus systems.
Any integration must still respect authoritative Item Control restrictions and the plugin's transaction rules.
SmartSpawner Integration
SmartSpawner integration is listed among UltimateEconomyPlus's supported integrations.
Its available options depend on the installed plugins and their versions.
Check the matching UltimateEconomyPlus release documentation for the exact integration configuration and supported operations.
Optional OmniPanel Integration
UltimateEconomyPlus can also be used with OmniPanel where supported.
The two plugins remain distinct projects:
UltimateEconomyPlus owns its native economy functionality.
OmniPanel provides its own server-administration features.
The exact points of integration depend on the versions installed.
Server Warps
Server warps are included in the UltimateEconomyPlus feature set.
They allow the server to expose managed destinations as part of its broader player-utility offering.
The supplied documentation does not specify the warp commands or their permission nodes; refer to the installed build's command help or plugin documentation rather than assuming a command name.
Economy Audit Logging
UltimateEconomyPlus includes economy audit information for administrators.
The Economy GUI provides access to economy audit and health information, and supported administration tools include Auction House transactions and selling history.
This gives staff ways to review activity instead of relying only on a player's current balance.
Economy Diagnostics & Recovery
The plugin includes diagnostics and recovery-related tools for economy administration.
Relevant areas in the Economy GUI include:
- Economy diagnostics
- System health information
- Auction House health information
- API and integration status
- Audit information
These tools are useful when checking configuration problems or investigating unexpected economy behaviour.
The provided description does not specify exact recovery commands or promise automatic recovery from every failure.
How the Systems Work Together
A few examples of how the connected setup is intended to work:
- Shops and selling: Players buy and sell against the native balance authority.
- Auction House: Player and schema listings use the same auction transaction handling.
- Team banks: Team funds are managed through the native economy rather than a separate currency source.
- Crates and KeyAll: Crate keys and event distributions use the plugin's own persistent key system.
- Holograms and scoreboards: Supported displays present data from the same systems through native features or PlaceholderAPI.
- Administration: The Economy GUI brings configuration, audit, health, and management features together.
This is the main idea behind UltimateEconomyPlus: the features are designed to connect instead of working like unrelated plugins.
Setup & Compatibility
UltimateEconomyPlus is described as a plugin for modern Paper servers.
- Obtain a release compatible with your server software.
- Place the release JAR in your server's
pluginsdirectory. - Install optional integrations, such as PlaceholderAPI or OmniPanel, only if your setup uses them.
- Start the server and review the plugin's generated configuration and console messages.
- Set up the economy, shops, crate rewards, team settings, and any optional systems you intend to use.
- Give staff only the permissions required for their roles.
- Test purchases, payments, item selling, auction returns, and key events before using the plugin on a production server.
Back up configuration and persistent data before major updates.
Avoid assuming support for a specific Minecraft or Java version unless it is listed for the release you are installing.
License & Ownership
Copyright © 2026 Kingez341yt. All rights reserved.
UltimateEconomyPlus is presented as a proprietary project owned by Kingez341yt.
Its original source code, documentation, original assets, and compiled distributions are covered by the licensing terms supplied with an official release.
Third-party libraries and other included third-party material remain subject to their own licenses and attribution requirements.
Making project material available for viewing or download does not, by itself, grant permission to copy, modify, rebrand, resell, or redistribute the proprietary parts.
Any permissions granted separately by the owner or an applicable license still apply.
Removing a copyright notice or changing source code does not automatically transfer ownership of the original work.
Next Update — Strict Licensing Throughout the Project
A future UltimateEconomyPlus update is planned to strengthen ownership notices and license verification across the project:
- Add a dedicated
LICENSEfile that defines the official terms. - Add
Copyright © 2026 Kingez341ytand an appropriate license header to every original Java source file. - Include ownership attribution in relevant project files, documentation, original assets, and build metadata where appropriate.
- Add automated checks for missing or modified license headers during development and release preparation.
- Introduce release integrity verification, such as checksums or signed artifacts, if implemented.
- Preserve third-party copyright and license notices rather than overwriting them.
Status: Planned, not currently implemented by this README.
Automated checks can detect missing headers or changes when they inspect the relevant files.
ChatGPT does not watch external repositories or automatically notice a modification unless the changed files are provided for inspection.
Project Owner: Kingez341yt
License: Proprietary — All Rights Reserved
Next Planned Update: Strict Source Licensing & Project Attribution
Built For
UltimateEconomyPlus is aimed at Minecraft servers that want a connected economy with player-facing activities and practical administration tools, including:
- Survival and SMP communities
- Creator servers
- Community and event servers
- Servers with player trading and marketplaces
- Servers using crate rewards and KeyAll events
- Team-based servers
- Growing networks looking for consolidated economy tools
UltimateEconomyPlus
One economy. Connected features. One place to manage it.
From balances, payments, shops, and auctions to crates, KeyAll events, teams, leaderboards, schemas, and development APIs, UltimateEconomyPlus is built to make a Minecraft server's economy feel like one system.
Developed and owned by Kingez341yt.
© 2026 Kingez341yt. All rights reserved.


