Compatibility
Minecraft: Java Edition
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Details
UltraRevive
Don't die on the first hit. The blow that would kill you leaves you downed instead: on the floor, glowing, unable to fight. Your team has a few seconds to reach you and pick you back up. If nobody comes, you bleed out.
UltraRevive turns every fight into a team fight. Rushing in alone is a risk, staying close to your friends pays off, and a rescue under fire becomes one of the best moments on your server.
[UltraRevive] ☠ Steve was downed. A teammate can revive them!
[UltraRevive] ✔ Steve was revived.
🎬 Watch it in action
☠ Going down
- You crawl, glow red and can't attack, break or place blocks, drop items or eat.
- A boss bar counts down your last seconds (60 by default), and you're slowed and blinded.
- Mobs and the environment can't finish you off. Another player can.
- The void still kills, and logging out while down kills you: combat-logging saves nobody.
- In the last seconds a heartbeat speeds up, blood starts to fall and a beam of light shows your team where you are.
Two buttons appear in chat: [Give Up] and [Self-Revive] (only with the right totem).
✚ Reviving
Crouch next to a downed player for 5 seconds and they're back on their feet.
- It costs hunger, so bring food.
- Co-op reviving: more people crouching at once go faster.
- Progress isn't lost at once: step away and it freezes for a moment before it drains, so you can dodge an arrow and come back.
- Optional rules for harder servers: getting hit interrupts the revive, and fatigue shortens your time if you go down again and again.
✦ Three totems of their own
They don't stop you from going down; they change what happens after.
| Totem | Found in | What it does |
|---|---|---|
| Blessed Totem of the Aether | buried treasure (20 %), fishing (0.5 %) | Get yourself up, with Absorption and Regeneration, and a little nausea. |
| Cursed Totem of the Nether | ruined portals, bastions, fortresses | Revive others 3× faster and at full health, but you take 20 s of Wither. Die carrying it and you die outright. |
| Unknown Totem of the End | End ships (0.00067 %) | Get up and go home to your bed; revive someone with it and it leaves a healing area. |
Every chance can be changed per structure. A renamed vanilla totem never counts as one of them.

🎨 Textures for Java and Bedrock
- UltraRevive doesn't send packs to players. On startup it puts the totem textures inside the plugin that already builds your server's pack: ResourcePackManager, Nexo, Oraxen, ItemsAdder, CraftEngine or EcoItems. Players keep getting one pack.
- No pack plugin? The ZIP is left in
plugins/UltraRevive/resourcepack/with a README. - It only changes the three UltraRevive totems. A normal Totem of Undying keeps its vanilla look.
- Bedrock (Geyser + Floodgate): the plugin installs a Bedrock pack and the item mapping in Geyser on its own, and downed Bedrock players get a menu with big buttons.
📊 Stats
/ur stats shows how many times you went down, were revived, saved a teammate, got up on your own
and bled out.
Commands and permissions
| Command | |
|---|---|
/ur surrender · /ur selfrevive |
Give up · use a totem to get up |
/ur stats [player] |
Rescue statistics |
/ur reload · /ur revive · /ur down · /ur finish |
Admin tools |
/ur give <self|boost|end> [player] [amount] |
Give a totem (admin) |
ultrarevive.admin (op) · ultrarevive.bypass (never goes down) · ultrarevive.revive and
ultrarevive.surrender (everyone).
Compatibility
- One jar for Paper, Purpur and Folia, on 26.1, 26.2 and 26.3, with Java 25. Spigot isn't supported (it uses the Paper API).
- On Folia the downed glow is white instead of red, because Folia has no scoreboard teams.
- No dependencies. Optional: LuckPerms, Geyser + Floodgate, and a pack plugin for the textures.
- English and Spanish:
language:translates the chat and the totem names and lore.
Drop the jar in plugins/ and start the server: everything works out of the box.
Full documentation: gupe.dev/wiki/ultrarevive
Open source (MIT) — Social Studio, in collaboration with cantv@us


