== Bug Fixes == Changes include: Fixed typo in default config.yml which prevented campfires from working. Change CAMPIRE to CAMPFIRE in your config. Fixed bug which caused all first aid items to be used at the same time if you had multiple. Changed name of safezones to camps. Configs still using safezone will still work. Updated Camps to ceiling height of 319 for MC versions 1.18 and above, increased from 256. Optimised code. Fixed bug causing excessive zombies spawns when spawn rate is set to -1.
== New Features & Bug Fixes ==
config.yml update recommended, but not required.
Changes include:
- Added infected water system.
- Updated wiki with relevant information.
- Added infected animals system.
- Surf & Turf included.
- Known Issue: If you fish up an infected fish the fishing rod will stick. Right click until it unsticks. This bug is being fixed.
- The undeadpandemic.immune permission has been set to false by default. This means that admins can be infected unless they are specifically given this permission.
- Added use_whitelist option to config.yml. Setting this option to true will turn disable_in_worlds into a whitelist instead of blacklist.
- EntityDamageByEntityEvent error fixed
- NullPointerException error fixed
== Bug Fixes & Updates ==
config.yml update recommended, but not required.
Changes to include:
- Removed weapons system. You can no longer use native guns and ammo.
- The weapons system was removed because there are much better weapons systems on the market and it's far better to utilise these systems. Killing zombies will still drop rewards.
- Future updates will allow loud weapons to attract zombies again. In the meantime, these config.yml settings will not do anything.
- Updated how head shot is calculated when a zombie is killed.
- Fixed NullPointerException error on PlayQuitEvent.
- Fixed bug where the first aid kits do not contain items.