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Creators
Details
3.2.3-428
Compatibility
Changes
UndeadPandemic v3.2.2 & v3.2.3
Two releases rolled into one update post — covering build 427 and build 428.
v3.2.3 (Build 428) — September 21, 2026
Bug Fixes
- Fixed some items not working
- Fixed barbed wire
- Premium players' zombie virus no longer progresses faster than free — a duplicate symptom path that was double-advancing infection has been removed
Changes
- Colds now have real symptoms on all servers, not just premium (fever, sneezing, hunger, and mild aches)
- Colds are now cured by warming up, consistent with how they're caught
- Zombie virus now adds nausea at high infection levels (>75)
- New config toggle:
illnesses.cold.symptoms-enabled(defaulttrue) inhealth.yml - Several premium features have moved to free. Most of the plugin is now playable for free — Zombie Guts is now free, with only Cauldron and Campfire functions remaining premium
A note for Premium users
If you've already purchased Premium, you haven't been forgotten. Moving features to free is about making the core plugin better for everyone — but Premium is getting its own dedicated update next, focused entirely on new premium content. Planned: decomposing zombies, playable zombies on player death, expanded config options, health system enhancements, and more.
v3.2.2 (Build 427) — August 20, 2026
New Features
- Added a resource pack manager with config options to auto-apply to joining players and other personalisation settings
Bug Fixes
- Fixed a minor getter name issue
- Fixed key-name mismatches when fetching messages
- Various other small, unnoteworthy fixes
Changes
- Premium licence check on server load is now asynchronous — faster startup if the API is slow or unreachable
- Split the large
config.ymlinto 8 smaller, system-specific config files, now living under/plugins/UndeadPandemic/config/ - Codebase is now routinely obfuscated (licensing/proprietary reasons, not security)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hge3ckUW:qMnZjX7K"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hge3ckUW:qMnZjX7K"
}

