Compatibility
Minecraft: Java Edition
Platforms
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Creators
Details
Autologin feature for UserLogin 2.12.1+ and NukeLogin 0.0.4+.
Here, the "main plugin" refers to the UserLogin or NukeLogin.
Suppose you have a proxy and three servers: lobby
, survival
and mini-games
. The lobby
server has the "main plugin" installed, and here (and only here!) players log in (or register) and teleport through portals to other servers.
Let's imagine that some player, BratishkaErik, joined the server, authorized on lobby
, and went to the survival
portal. Then, he decided to go to the mini-games
server, but he needed to go via the lobby
server:
- Without autologin support: BratishkaErik must log in manually as if he were offline on
lobby
the whole time he was on thesurvival
server. This can be annoying for some players. - With autologin support: BratishkaErik logged in automatically as if he were online on the
lobby
the whole time he was on thesurvival
server. Player don't need to do anything and he can go straight to themini-games
portal.
Note that in the second scenario ipCache
setting from "main plugin" config is not respected.
How to install
Jar-files
- Download "main plugin" and put it into plugins folder of your auth server.
- Download UserLoginProxy and put it into plugins folder of your Velocity 3 or BungeeCord proxy (not auth server!).
Configuration
- For "main plugin": enable
autologin
setting inconfig.yml
:
bungeeCord:
# ...
autoLogin: true
- For this plugin: add backend server(s) (where "main plugin" is installed) to the
auth-servers
list inconfig.yml
:
auth-servers:
- 'lobby'
- 'another_lobby'
Finally, restart servers. Now players will be logged in automatically when changing server to lobby
or another_lobby
.
Permissions and Commands
There are no permissions. There is only one command, /userloginproxy
(alias /ulp
), that re-reads config.
License
This plugin is licensed under "GNU GPL v3 or later" license. Release jars includes relocated DazzleConf 1.2.1, which is licensed under "GNU LGPL v3 or later" license.