Compatibility
Minecraft: Java Edition
Platforms
Creators
Details
Changelog
A large update this one, and the premium version is going to be released soon!
Note: I know reading sucks, but please read these changes (you should be doing so with every update) They can be important and require you to do some more steps, the plugin may break without said steps.
The following files have been updated and must be reset for the changes to apply. These resets ARE mandatory, things may break if you don't.
- config.yml (new persistency properties, attribute priority)
If you are not aware. Resetting a file means to DELETE the file while the server is OFFLINE, then starting the server (counts for most plugins, this restores the default file).
Most important update of this patch:
Effect Triggers
The "Permanent effects" mechanic has been expanded upon, now allowing for custom effects to be used and also allowing them to be executed under specific conditions and events!
I think it's easier to showcase with examples as opposed to explaining it, but now it's possible to:
- Make armor that grants invisibility while sneaking
- Make races that burn in daylight (with ValhallaRaces)
- Make trinkets that grant regeneration during the night (with ValhallaTrinkets)
- Grant players water breathing only while in water
- Make swords that apply armor debuffs on hit
- Make daggers that grant a crit rate buff while out of combat
Want to know more? Check the wiki! There's a new page dedicated to these effects there.
TWEAK Player stat saving system is entirely overhauled thanks to JustAHuman_xD, should work more reliably and the plugin should be more performant.
RELATED ADDITION Added Redis compatibility to MySQL, which should enable the plugin to more reliably share data across multiple servers in real-time (such as Velocity setups!)
TWEAK The dynamic item modifiers that required a text input may now have you input their text directly in chat as opposed through clunky item NBT
TWEAK "Replace by indexed item" modifiers can now be configured to only execute the indexed item's modifiers, as opposed to replacing the item. Allows for much more modularised item creation
TWEAK All stats now have trailing 0's removed (for example, 100.0% now just displays as 100%)
TWEAK Attributes may now be given a priority rating in config.yml, which determines the order of appearance in the item's lore (stats like attack damage and attack speed are by default on the top while secondary stats are below it)
TWEAK /val items is now finally sorted by ID!
ADDED Some new modifiers relating to:
- Adding an armor color to leather armor when using the FancyPants shader, or using the EquipableComponent if available.
- Adding a Custom Model Data if below 1.21.4, or applying an Item Model if at or above 1.21.4
ADDED Item rarity modifiers. Only really useful if you have other plugins where item rarity is of relevance
ADDED /val migrate command (also from JustAHuman_xD), which allows you to switch from SQLite to MySQL and backwards.
FIXED "Unarmed" definition not counting empty hands as unarmed
FIXED Effect scoreboard not working on 1.19 versions
FIXED Double jumps not being affected by jump height multiplier attributes
FIXED Cooking recipes in the recipe book showing the wrong item output when it's a tinkering recipe
FIXED Biome filter in loot table not working on newer versions of Minecraft
FIXED One of the two custom durability modifiers not working (rather than removing one I've decided to make both work)
FIXED Under certain conditions seemingly identical items not being stackable due to semi-randomized stat saving order
FIXED Certain farms relying on mobs being hurt (you monster) not taking damage because the damage taken was 0. Instead now only players may receive immunity if damage taken is 0, while Armadillos continue to forever burn alive. They're in great pain. It sucks.
Files
Metadata
Release channel
ReleaseVersion number
1.6Loaders
Game versions
1.19–1.21.8Downloads
110Publication date
August 19, 2025 at 7:07 PMPublisher

Athlaeos
Member