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1.10.2
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Changes
Hello and thank you for your patience!
It's been a while since the last update, reason being that a lot has happened in my life (positive things), feel free to skip if you don't care lol. Long story short I moved out of my parents' house and now live alone. It's wonderful. I also had it busy with university work as the last few months tend to be the most intense of them all. I did pass all my grades and had a good time doing it all year, so it feels great to finally have found a profession that genuinely seems like the path to traverse. That's one reason for my inactivity.
The other reason, however, is unfortunately that I simply fell out of love with Minecraft. I don't play it any more and unfortunately most of my motivation came from wanting to make something that I would enjoy playing as well. Well, since I don't like playing it any more, I don't really feel like developing for it any more.
For that reason I will likely be posting updates much, much less. I will still be posting updates when required for new versions and to fix important bugs, but I will probably no longer be making any more content additions for ValhallaMMO, both the free and the premium versions. For that reason I will be dropping the price of ValhallaMMO Premium by 30% permanently (which is available on spigotmc.org.
Anyway,
CHANGE NOTES:
NEW Data driven skills! You can now make your own skills. These will be simple skills that appear in the skill tree, can have perks, and of which the player can have custom stats that you define. You cannot define abilities, skill exp gain, or functionality for these stats within ValhallaMMO as you are expected to implement exp gain yourself through commands, and give stats a use through placeholder usage in other plugins.
NEW Raw stat placeholder which displays stats without any number formatting. %valhallammo_{profilename}raw{statname}% where both {profilename} and {statname} are in all lowercase.
FIXED Improper version mapping for the resource packs. This affected versions 26.1.1 and up as those versions were unmapped. The default pack is now updated to the most recent version as opposed to the oldest.
FIXED CraftEngine API change issue.
FIXED The player's health not being restored to the appropriate amount when logging out, when the player's max health is higher than the default 20.
FIXED Butchery luck not applying to slain animals.
FIXED Crafters being able to craft recipes they shouldn't be able to.
FIXED CraftEngine, Nexo, and ItemsAdder recipe choice errors.
TWEAK Version-specific recipe files that are loaded in are now cleared after being loaded in. This also fixes recipes that restore themselves even after deletion, since they are actually loaded in from said separate files.
TWEAK The profile stat placeholder can now also display booleans and lists.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:rxrgsoud:5OkK9Z83"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:rxrgsoud:5OkK9Z83"
}

