Added
- Sign Deletion Functionality: Implemented a new command to remove the configuration from a sign. You can now use
/deletesign
while looking at a sign to unregister it. (Closes #2) - Configurable "No Data Found" Message Display: Introduced a new permission
VeloSign.nomessage
. Players with this permission (granted to everyone by default) will not see the "No Data found for this sign" message when clicking a sign. Does not affect the /getsign command. Revoke the permission to show the message. This provides flexible control over this feedback. (Addresses #1) - Cooldown Display Enhancement: Added a new configuration option
display_below_one_second_as_one
(default:true
). When enabled, cooldowns less than 1 second (e.g., 0.6s) will be displayed as "1 second" rather than "0 seconds".
Velocity Sign Link v1.0 Release Notes
I'm excited to announce the initial release of Velocity Sign Link – a plugin I developed to seamlessly link signs with Velocity, allowing players to connect to different servers with ease.
Features
- Sign Linking:
Players can use signs to connect to different servers within a Velocity network. - Save & Retrieve Sign Data:
Use/savesign <serverName>
to save a sign's target server and/getsign
to retrieve it. - Global Cooldown:
Prevent rapid re-use of signs with/signcooldown <milliseconds>
. - SQLite Integration:
Sign data is stored persistently using SQLite. - Velocity/BungeeCord Integration:
Seamlessly send players to target servers using plugin messaging.
I look forward to your feedback and contributions as I continue to improve the plugin.