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1.0
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Velocity Sign Link v1.0 Release Notes
I'm excited to announce the initial release of Velocity Sign Link – a plugin I developed to seamlessly link signs with Velocity, allowing players to connect to different servers with ease.
Features
- Sign Linking:
Players can use signs to connect to different servers within a Velocity network. - Save & Retrieve Sign Data:
Use/savesign <serverName>to save a sign's target server and/getsignto retrieve it. - Global Cooldown:
Prevent rapid re-use of signs with/signcooldown <milliseconds>. - SQLite Integration:
Sign data is stored persistently using SQLite. - Velocity/BungeeCord Integration:
Seamlessly send players to target servers using plugin messaging.
I look forward to your feedback and contributions as I continue to improve the plugin.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7UbpOqJI:wfTgVS2h"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7UbpOqJI:wfTgVS2h"
}

