Compatibility
Minecraft: Java Edition
Platforms
Tags
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Details
vMythicBetonAddon
vMythicBetonAddon seamlessly connects MythicMobs with BetonQuest 3.0 by adding powerful native conditions for player tags, player points, global tags, and global points.
Instead of setting up complex workarounds, this lightweight addon lets you check BetonQuest data directly inside MythicMobs skills, inline targeters, and TargetConditions blocks.
Support the Project
vMythicBetonAddon is developed and maintained with care as part of the vPlugins project. If this addon helps your server, consider making a donation to support future updates, bug fixes, documentation and new projects.
Community & Support
Need help configuring conditions, want to report a bug, or suggest a feature? Join our community or check the documentation:
Main Features
- Native Integration: Check player tags and points directly within MythicMobs mechanics.
- Global Data Support: Read global tags and global points natively without overhead.
- Flexible Syntax: Full compatibility with inline targeters and standard
TargetConditionsblocks. - Advanced Comparisons: Built-in support for flexible numeric evaluations (
<,>). - Logical Grouping: Check multiple conditions at once using efficient AND logic.
- Plug and Play: Zero configuration files needed—just drop it into your plugins folder and go.
Conditions Included
bqtag→ Checks a player-specific tag.bqpoint→ Checks a player-specific point balance.gbqtag→ Checks global BetonQuest tags.gbqpoint→ Checks global BetonQuest points.
Requirements
| Requirement | Supported Version |
|---|---|
| Paper (or forks) | 1.21+ |
| MythicMobs | 5.6.1+ |
| BetonQuest | 3.0.0+ |
| Java | 21+ |
How to Use
Check if a player HAS a tag
TargetConditions:
- isplayer
- bqtag{tag=mypackage>my_tag}
Check if a player does NOT have a tag
TargetConditions:
- bqtag{tag=mypackage>my_tag} false
Inside an inline targeter
- throw{v=10} @PlayersInRadius{r=6;conditions=[- bqtag{tag=mypackage>my_tag} false]}
Multiple tags (all must match)
- bqtag{tag=mypackage>tag_a,mypackage>tag_b}
Point Conditions
Syntax
- bqpoint{point=(package)>(point);value=(comparison)}
Comparison Format
bqpoint and gbqpoint use flexible value evaluation structures:
10→ Exactly10<10→10or less10>→10or more
Check if a player has exactly 10 points
TargetConditions:
- isplayer
- bqpoint{point=mypackage>my_point;value=10}
Check if a player has 10 or less points
TargetConditions:
- isplayer
- bqpoint{point=mypackage>my_point;value=<10}
Check if a player has 10 or more points
TargetConditions:
- isplayer
- bqpoint{point=mypackage>my_point;value=10>}
Invert the point check with false
TargetConditions:
- isplayer
- bqpoint{point=mypackage>my_point;value=10>} false
Multiple points (all must match)
- bqpoint{point=mypackage>point_a,mypackage>point_b;value=10>,<5}
Global Conditions
Check if a global tag exists
TargetConditions:
- gbqtag{tag=mypackage>global_tag}
Check if a global point has a value
TargetConditions:
- gbqpoint{point=mypackage>global_point;value=5>}
Invert global checks
TargetConditions:
- gbqtag{tag=mypackage>global_tag} false
- gbqpoint{point=mypackage>global_point;value=<3} false
Technical Notes
bqtagandbqpointevaluate data directly from the target player.gbqtagandgbqpointpull strictly from global BetonQuest data.- Multiple comma-separated elements listed inside tag/point conditions use AND logic.


