Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
Platforms
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Details
Licensed LGPL-3.0-or-later
Published last year
Updated 3 months ago
WildRTP
- Algorithms CIRCLE & SQUARE
- Adjust teleport settings
- AutoRTP
- Titles
- Cooldown
- MoveTimer
Please let me know if you have any issues
Permissions
- wildrtp.rtp - Allows to run /wild - Default
- wildrtp.cooldown.bypass - Allows you to bypass the cooldown
- wildrtp.movetimer.bypass - Allows you to bypass the movetimer
- wildrtp.reload - Allows you to reload the config
- wildrtp.custom - Allows you to run /customrtp
Commands
- /wilderness - Within the configured cords, teleport to a wild area. Aliases: [/rtp /randomtp /randomteleport /wildtp]
- /wilderness reload - Reloads the config
- /wilderness info - Shows plugin information
- /customrtp <player / %player%> <world> <startRadius> <endRadius> <originX> <originZ> (cooldown true / false) (messages true / false)
Note <> are required arguments, () are only optional arguments and can be omitted.
And that %player% is a placeholder for the player that executed the command (only in CustomRTP).
Performance
Using async chunk loading on paper servers should have no impact on the performance besides the time it takes to load a chunk async. You can use Chunky to pre-generate chunks, which makes the teleporting maybe a bit faster.
Need help?
If you need any help, feel free to join my discord support server, or if you have found a bug, you can also use the github issue system. If you have a feature request, you can also make a request via discord or github.