WorldEdit

WorldEdit

Mod and plugin

A Minecraft Map Editor... that runs in-game! With selections, schematics, copy and paste, brushes, and scripting. Use it in creative, or use it temporarily in survival.

Server LibraryManagementUtility

309.3k downloads
688 followers
Created7 months ago
Updated6 days ago

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WorldEdit 7.3.0 (Bukkit for 1.20-1.20.4)

Changelog

Changes in 7.3.0:

  • Added an //update [sideEffect] command to apply side effects to a selection
  • Added a schematic sharing system and corresponding API, with /schem share
  • Added WorldEdit version and platform information in schematic metadata
  • Added API to clear the contents of a registry
  • Added a splatter brush, with configurable decay
  • Added support for Sponge Schematics v3, and made specific versions accessible as sponge.1, sponge.2, and sponge.3
  • Added a snow smoothing brush and command to smooth layered snow
  • Added a //pos command to allow making entire selections with a single command
  • Added a morph brush to apply morphological dilation and erosion, with simple erode and dilate presets
  • Added a custom-build NBT library, allowing access to future improvements and modern NBT constructs
  • Lazy-load most NBT data to improve performance and memory usage of some operations
  • Added API to disable history tracking in an EditSession, to improve performance for plugins that don't care about history
  • Added command suggestions for block properties to dynamic patterns such as hand, offhand, pos1, etc
  • Added a feature generator command, //feature [featureName]
  • Added a structure generator command, //structure [structureName]
  • Added an API to identify the format of a schematic from an InputStream, rather than a File
  • Added a //placement command to select the placement type, superseding //toggleplace
  • Added min placement mode to correspond to minimum position of a selection
  • Added max placement mode to correspond to maximum position of a selection
  • Added world placement mode to correspond to an absolute world location
  • Added here placement mode to correspond to the player position as of running the command
  • Added -c flag to the biome brush to set the biome to the entire column
  • Added API to memoize mask calls
  • Added a //trim [mask] command, to trim a selection to the smallest space without removing blocks that match the mask
  • Added a //cone command to generate cones
  • Added support for setting NBT data in patterns, using SNBT syntax (//set oak_sign[rotation=12]{'is_waxed':1})
  • Improve performance of arbitrary shape generations
  • Improve "fast" reorder mode and make it default, deprecating alternate reorder modes
  • Changed schematic pasting to ignore structure void blocks by default, with a -v flag to paste it
  • Changed the offset mask to not negate itself by default
  • Fixed spline generation not correctly using block centres in some situations
  • Improve general performance across the board
  • Send biome chunk updates to the client when possible
  • Use Minecraft's "DataFixerUpper" system when loading legacy schematics where possible
  • [Bukkit] Remove legacy data folder migration code from 2012
  • [Bukkit] Remove support for all versions prior to 1.17.1, and non-latest patches of 1.18 and 1.19

Check out this post for a more in-depth look at some of the biggest new features!

Files

worldedit-bukkit-7.3.0.jar(5.86 MiB) Primary Download

External resources



Project members

EngineHub

EngineHub

Organization

me4502

Maintainer

octylFractal

Maintainer

wizjany

Maintainer


Technical information

Project ID