zEssentials 1.0.1.9
on Mar 10, 2025Added 1.21.4 NMS support Added BlockTracker for Player WorldEdit. Added a cache system for updating certain data in batches. This greatly reduces the number of SQL queries executed.. Added a list of UUID blacklist from your server. It will no longer be able to connect. Added newline support for scoreboard lines with \n. Fixed command /vault give, using the correct value for the player name. Fixed loading of messages with placeholder replacement. Added the /pub command, allowing you to send a message to the chat. Added a reason for economy commands. A default value is added and can be configured. Added a history module for private messages between players. Added a module step which allows you to save player data (statistics and custom data). This allows you to analyze your players' behavior more effectively, such as how long it took them to reach a key milestone in your server. Fixed messages for time display. Removed the non-configurable space. Improved SQL queries for private message history, command history, chat history and transaction history. Using a single SQL query instead of multiple ones for the same action. Improved vote module configuration. You can define different rewards based on the number of player votes.
zEssentials 1.0.1.8
on Feb 9, 2025- Added a cache for the nicknames of offline players.
- Added an option to disable the list of offline player usernames in the completion tab for certain commands.
- Added
vault-slot-type
, allowing you to define how vault slots are counted. - Added
teleport-at-spawn-on-join
, enabling player teleportation to spawn upon joining. - Fixed placeholders in messages.
- Fixed the
/skull
command and added support for hexadecimal format. - Fixed default vault slot assignment by permission.
- Fixed duplicate keys in power tools.
- Fixed the SQL table for player slots.
- Fixed the button to reset vault names.
- Fixed title messages.
zEssentials 1.0.1.0
on Sep 16, 2024- Fixed command cooldown if permission was not set
- Fixed the system of economy that did not work with offline players