Tags
Creators
Details
Published 2 years ago
Updated last week
All versions
1.0.3.3
Release
zEssentials 1.0.3.39 months ago 91
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
Platforms
Folia
Paper
Purpur
Spigot
Changes
- Updated zMenu to version 1.1.0.9
- Added
force-commandsoption inconfig.yml, allows commands to work even if their module is disabled - Added automatic messages module (
modules/automessage/config.yml), broadcasts configurable announcements at intervals with sequential or random order - Added RTP cooldown configuration with permission-based overrides in
command-cooldowns - Fixed duplicated users in database when a player changes their name
- Fixed
/enderseeerror handling with proper error message (COMMAND_ENDERSEE_ERROR) - Fixed
/enderseeoffline permission check returning wrong result type - Fixed
/home-listadmin command displaying wrong message when the player has no homes - Fixed user lookup query to sort by
updated_atfor correct results with duplicate names - Fixed build compatibility with Java 25 by applying
options.release = 21to all subprojects - Added 66 new placeholders across 3 categories:
Nearest Player Placeholders
%zessentials_nearest_player_name%Returns the name of the nearest visible player%zessentials_nearest_player_distance%Returns the distance to the nearest player%zessentials_nearest_player_direction%Returns the direction arrow (↑↗→↘↓↙←↖) to the nearest player
Player Placeholders
%zessentials_player_health%Returns the player's current health%zessentials_player_max_health%Returns the player's max health%zessentials_player_health_rounded%Returns the player's health rounded to nearest integer%zessentials_player_absorption%Returns the player's absorption hearts%zessentials_player_food_level%Returns the player's food level%zessentials_player_saturation%Returns the player's saturation level%zessentials_player_exhaustion%Returns the player's exhaustion level%zessentials_player_level%Returns the player's experience level%zessentials_player_exp%Returns the player's experience progress (0.0 to 1.0)%zessentials_player_exp_percentage%Returns the player's experience progress as percentage%zessentials_player_total_exp%Returns the player's total experience points%zessentials_player_exp_to_level%Returns the experience required for the next level%zessentials_player_displayname%Returns the player's display name%zessentials_player_uuid%Returns the player's UUID%zessentials_player_locale%Returns the player's client locale%zessentials_player_client_brand%Returns the player's client brand name%zessentials_player_gamemode%Returns the player's game mode%zessentials_player_is_flying%Returns true if the player is currently flying%zessentials_player_allow_flight%Returns true if the player is allowed to fly%zessentials_player_is_sneaking%Returns true if the player is sneaking%zessentials_player_is_sprinting%Returns true if the player is sprinting%zessentials_player_is_sleeping%Returns true if the player is sleeping%zessentials_player_is_op%Returns true if the player is operator%zessentials_player_is_dead%Returns true if the player is dead%zessentials_player_is_swimming%Returns true if the player is in water%zessentials_player_is_blocking%Returns true if the player is blocking with a shield%zessentials_player_is_gliding%Returns true if the player is gliding with elytra%zessentials_player_ping%Returns the player's ping in milliseconds%zessentials_player_colored_ping%Returns the player's ping with color based on quality%zessentials_player_fly_speed%Returns the player's fly speed%zessentials_player_walk_speed%Returns the player's walk speed%zessentials_player_remaining_air%Returns the player's remaining air in ticks%zessentials_player_max_air%Returns the player's maximum air in ticks%zessentials_player_compass%Returns the player's compass direction (N, NE, E, SE, S, SW, W, NW)%zessentials_player_yaw%Returns the player's yaw rotation%zessentials_player_pitch%Returns the player's pitch rotation%zessentials_player_first_played%Returns the date when the player first joined%zessentials_player_last_played%Returns the date when the player last joined%zessentials_player_ticks_lived%Returns the number of ticks the player has lived%zessentials_player_empty_slots%Returns the number of empty inventory slots%zessentials_player_item_in_hand%Returns the material type of the item in main hand%zessentials_player_item_in_offhand%Returns the material type of the item in off hand%zessentials_player_world_time%Returns the time of the player's world in ticks%zessentials_player_world_time_12%Returns the world time in 12-hour format%zessentials_player_world_time_24%Returns the world time in 24-hour format%zessentials_player_world_weather%Returns the weather of the player's world%zessentials_player_has_bed%Returns true if the player has a respawn location set%zessentials_player_bed_world%Returns the world name of the player's respawn location%zessentials_player_bed_x%Returns the X coordinate of the player's respawn location%zessentials_player_bed_y%Returns the Y coordinate of the player's respawn location%zessentials_player_bed_z%Returns the Z coordinate of the player's respawn location
Server Placeholders
%zessentials_server_online%Returns the number of online players%zessentials_server_max_players%Returns the maximum number of players%zessentials_server_safe_online%Returns the number of non-vanished online players%zessentials_server_unique_joins%Returns the total number of unique players%zessentials_server_tps%Returns the server TPS (1 minute average)%zessentials_server_tps_5%Returns the server TPS (5 minute average)%zessentials_server_tps_15%Returns the server TPS (15 minute average)%zessentials_server_tps_colored%Returns the server TPS with color indicator%zessentials_server_free_memory%Returns the free memory in MB%zessentials_server_max_memory%Returns the max memory in MB%zessentials_server_used_memory%Returns the used memory in MB%zessentials_server_total_memory%Returns the total allocated memory in MB%zessentials_server_world_players_<world>%Returns the number of players in a specific world%zessentials_server_world_time_<world>%Returns the time of a specific world in ticks%zessentials_server_world_weather_<world>%Returns the weather of a specific world
User Placeholders
%zessentials_user_is_vanished%Returns true if the player is vanished%zessentials_user_is_frozen%Returns true if the player is frozen%zessentials_user_is_ban%Returns true if the player is banned%zessentials_user_ban_reason%Returns the ban reason%zessentials_user_ban_duration%Returns the remaining ban duration in seconds%zessentials_user_ban_duration_formatted%Returns the remaining ban duration formatted%zessentials_user_mute_reason%Returns the mute reason%zessentials_user_fly_formatted%Returns the remaining fly time formatted%zessentials_user_afk_duration%Returns the AFK duration in seconds%zessentials_user_afk_duration_formatted%Returns the AFK duration formatted%zessentials_user_home_list%Returns a comma-separated list of home names%zessentials_user_home_<index>%Returns the home name by index (1-based)%zessentials_user_home_<index>_<w/x/y/z>%Returns the home location info by index%zessentials_user_vote_offline%Returns the number of offline votes%zessentials_user_pm_recipient%Returns the name of the last private message recipient
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Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:B8ICgd4I:6ErfzzhS"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:B8ICgd4I:6ErfzzhS"
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