What's Changed
- Move commands to CommandAPI by @T14D3 in https://github.com/T14D3/Zones/pull/10
- Improves UI/UX, but mainly just means the code is no longer a complete mess
- More storage options by @T14D3 in https://github.com/T14D3/Zones/pull/11
- Adds (experimental) Database support for storing regions in one of the following options (previously just YAML):
- YAML
- MySQL
- SQLite
- PostgreSQL
- H2
- Other, requires custom connection string
- Includes command for migrating between different types
- Adds (experimental) Database support for storing regions in one of the following options (previously just YAML):
- Config auto-updating
- Automatically adds missing config options to your config!
- Improved plugin startup speed
- Reduces server/plugin startup time by ~5 seconds (depending on exact hardware)
Full Changelog: https://github.com/T14D3/Zones/compare/0.2.0...0.2.1
What's Changed
-
Universal/Player-independent flags by @T14D3 in https://github.com/T14D3/Zones/pull/9
-
Massively increased speed of locational region lookups/queries
-
Improved memory footprint of some objects
-
More configuration for caching behavior
-
Introduces "universal" flags - flags not bound to a specific player, but rather universally per region
- Examples:
- Explosion behaviour
- Mob spawning
- Fire/grass/etc spreading
- ...and more
- Examples:
-
Ability for external sources to register custom flags
v0.2.0 Hotfix for Bucket related nonsense
Full Changelog: https://github.com/T14D3/Zones/compare/0.1.9...0.2.0
What's Changed
- Region priority by @T14D3 in https://github.com/T14D3/Zones/pull/8
- /zone find command for easy region name display
- Multiple bugfixes
Full Changelog: https://github.com/T14D3/Zones/compare/0.1.8...0.1.9
What's Changed
- Improved accuracy of the particle visualizer, and add a config toggle
- Added command toggle between 2D and 3D Zone creation
- Multiple bugfixes
Full Changelog: https://github.com/T14D3/Zones/compare/0.1.7...0.1.8
What's Changed
- Add WorldGuard region importing by @T14D3 in https://github.com/T14D3/Zones/pull/5
- Massive performance improvements for Tabcompletions
Full Changelog: https://github.com/T14D3/Zones/compare/0.1.6...0.1.7
What's Changed
- Move command handling to Brigadier by @T14D3 in https://github.com/T14D3/Zones/pull/7 - Greatly improves user experience
- Convert to Paper-Plugin by @T14D3 in https://github.com/T14D3/Zones/pull/7
- Minor performance improvements
Full Changelog: https://github.com/T14D3/Zones/compare/0.1.5...0.1.6
What's Changed
- Initial member permission group support by @T14D3 in https://github.com/T14D3/Zones/pull/6
- Allows grouping of region permissions for easier management.
- Example:
/zone set <key> :group-testgroup BREAK true !GRASS_BLOCK
Will create a group named "testgroup" with the given permissions/zone set <key> ExamplePlayer group testgroup
Will set the player "ExamplePlayer" to inherit all permissions given to the "testgroup" group. Explicitly set permissions of the player take priority over inherited ones!
- Greatly improved Tabcompletions on the
/zone set
command, now including existing group names as well as currently set permissions as a reference.
If you have an idea for a feature you'd like to see added/improved, feel free to open an Issue on GitHub!
Full Changelog: https://github.com/T14D3/Zones/compare/0.1.4...0.1.5
What's Changed
- WorldEdit restriction by @T14D3 in https://github.com/T14D3/Zones/pull/4
- PlaceholderAPI support by @T14D3 in https://github.com/T14D3/Zones/pull/3
Full Changelog: https://github.com/T14D3/Zones/compare/0.1.2...0.1.4
Full Changelog: https://github.com/T14D3/Zones/compare/v1.0...v.0.1.2