Links
Tags
Creators
Details
1.1.6
Compatibility
Changes
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New Feature: Hovering your mouse over an item will highlight all items in the container, such as which ammo or attachment correspond to which guns.
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New Feature: Completely remove the gun sheathing animation, making the gun experience more similar to traditional fast-paced FPS games like CrossFire. This feature can be disabled in the config file.
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New Feature: AttachmentPack System. See the introduction for details.
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Repair: When opening the GunSmithTable with a gun in the mainhand or offhand, only displays attachments and ammo compatible with that gun.
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Repair: Supports filtering attachments by their bonus attributes.
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Repair: Pulls materials from nearby containers (compatible with Sophisticated Backpacks).
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Fixed: Unable to unload attachment while using LiberateAttachment command.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3Ihyt5WL:PVkSmR5V"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3Ihyt5WL:PVkSmR5V"
}

