All versions
mc1.20.1-0.7.2b
Beta
Insurgents 0.7.2 (Beta)2 years ago 1,241
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Patches, Changes and Additions:
- Rounds fired by Insurgents do slightly more damage. (5 instead of 3 HP)
- Rounds fired by Insurgents now have a power of 1.25 as opposed to 1 so they travel faster and further at the expense of accuracy.
- Reverted back to the original targeting system so when a player attacks an insurgent outside of its view distance, they will fight back instead of panicking.
- Insurgents now target Zombies, Skeletons, Spiders, and Creepers.
- Slightly decreased the spawn weight of Suicide Insurgents from 1 to 0.5.
- Added glowing sparks to Suicide Insurgent Explosions to add more impact. (These look very nice in the dark while a thunderstorm is happening)
- Re-Added the 4 sticks for 2 oak planks recipe.
- Slightly increased the distance of which Insurgents would start targeting you. (Following range from 64 to 72) (Targeting/Tracking distance from 72 to 84)
- Increased the health of Insurgents from 20 to 26. (It feels that Insurgents are too easy to kill for how rewarding it is. Especially if there are only 1 or 2 of them grouped up.)
- Suicide Insurgents are no longer Invulnerable from Player Melee.
Bug Fixes:
- The sound of rounds fired by insurgents hitting the ground is no longer played globally. (When a round hits the ground further away [around 10+ block] you can no longer hear it as opposed to hearing every round that hits the ground all the time, no matter the distance. This is better for multiplayer because if you were to be in the render distance of where a round hits the ground but is being fired at someone else and not you, you would still hear it.) (These sounds now play locally as intended.)
- When Suicide Insurgents explode, The sound of the explosion can be heard as long as it is in your render distance. (This is so it overlaps the pre-existing explosion when you are close, and so you can hear Suicide Insurgents from way further away) (The sound is now played globally as intended.)
- Fixed an issue where the Explosion Dust’s Particle Position from Suicide Insurgents was more randomized than intended.
- Fixed an issue where the sound of the Suicide Insurgent’s Explosion wasn’t louder or quieter based on distance.
- Fixed an issue where sometimes the Suicide Insurgent’s Explosion sound wouldn’t play at all.
- Fixed a bug where the volume of Explosions would not scale with the volume of “Hostiles” from within the player’s settings.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4bgfIYJv:i0sndxrA"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4bgfIYJv:i0sndxrA"
}

