Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated 3 weeks ago
All versions
1.1.0
Release
Witcher (More RPG Classes) 1.1.02 years ago 3,424
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Changes
Official Release of the Mod! ###GENERAL CHANGES
- Code cleanup
- Added Spell Schools for the Witcher Signs, for each Sign a separate school and a generic sign school
- shifted all witcher related attributes from the RPG Library to this Mod!
- removed the bound sign-spells from the ultimatum sword and the winters blade
- reworked all item attributes
- The Adrenaline Attribute now also modifies critical hits on witcher spells
- The Adrenaline Modifier will increase your duration of the adrenaline effect
- Added a Master Book, where you can choose between a mix of Fencing Spells and Sign Spells
- changed some particles, models & textures
- added Bear-, Cat- & Griffin-School Armor
- added sign related enchantment for witcher armor
###BALANCING SIGNS SPELLS
- added all the alternate sign modes via a sign mode spell
- Aard Sweep has less knockback & a smaller range but is 360 degrees
- Axii Puppet makes a monster entity your ally for a small duration and buffs its attack damage
- Igni Firestream is a concentrated stream of fire, deals more damage than regular igni
- Quen Active-shield is a casting mode, gives absorption, cleanses all negative effects, heals 50% of incoming damage
- Yrden Glyph, destroys incoming projectiles, damages entities in the radius and slows them
- the Aard Spells now cancel incoming arrows when timed correctly
###BALANCING FENCING SPELLS
- removed Strong Attack & Crippling Strike
- added Witcher Reflexes, you can block arrows or incoming attacks with your weapon when timed correctly
- added Battle Trance, you get 10% more damage per Adrenaline Gain amplifier & movement speed
- You're in Blocking Mode while casting the Whirl Skill
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4eW1c7Gj:qg8HhMEb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4eW1c7Gj:qg8HhMEb"
}






