Tags
Creators
Details
Licensed ARR
Published 2 years ago
All versions
1.14.0
Release
Subtle Effects (Fabric) 1.21.11-1.14.04 months ago 508.4K
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Client and server
Required content
Changes
Additions
- Added poof effects and an egg crack sound when using a spawn egg.
- Added powdered snow block place sounds when using a bucket of powdered snow.
- Added sparks to when a magma cube lands on the ground.
- Added sparks and sounds to monster spawners.
Changes
- Changed snow golem step sounds to be snow sounds rather than being based on the block they are standing on.
- Updated Korean translation (Thanks bin0213)
- Made Prometheus and Dyed Flames support resource driven. Allowing resource packs to customize the entity burning effects for custom fire types.
- Changed how Spark Providers handle colors. If you're using the 'default' or 'soul' color presets, those will no longer work. I will be updating the wiki soon.
- Splashes have nearly been completely rewritten, allowing for resource driven textures and colors.
- Bucket interaction particle colors are now resource driven.
- Changed monster spawner particles to be a purple-ish color based on the eyes in the block texture. This feature is disabled by default, if this is something that people really like, it may become enabled by default in the future.
- Updated the mod's birthday notification chat message.
- Tweaked how item rarity particles determine their color. (#193) (Thanks Artyrian)
Fixes
- (1.21.1) Fixed minecarts not spawning splashes (can't be fixed for 1.20.1).
- Fixed the Particle Effects mod overriding lingering potion effects rather than working with Subtle Effects. (#209)
- (1.20.1) Possibly fixed the sleeping sounds crash on Forge. (#208)
- Fixed all water effects not properly getting biome water colors, causing biome blending colors and resource pack modified colors to be ignored.
- Fixed splashes sometimes scaling to absurdly large sizes. (#200)
- (1.20.1) Fixed Earthen Clay blocks from Immersive Weathering making a lot of drip splashing sounds when directly over water (#183)
- (1.20.1) Possible fix for #146 again
- (1.20.1) Fixed splash particles not rendering with shaders (#196)
- (1.20.1) Fixed Forge crash with Optifine. Please note that Optifine issues will have little to no support. (#190)
- (1.21.11) Fixed crash with Dyed Flames. (#185)
- Fixed the splash effects from Particular causing the game to crash (#168)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4q8UOK1d:5Uku820x"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4q8UOK1d:5Uku820x"
}


