Included content
| Name | |
|---|---|
-merge https://github.com/MoriyaShiine/enchancement/pull/144
-fix https://github.com/MoriyaShiine/enchancement/issues/145
-add Adrenaline leggings enchantment, which increases movement speed and air mobility proportional to missing health
-add coyote bite, allowing hitting an entity after it leaves your crosshair for 3 ticks
-add allowDuplicateKeybindings client config
-add singlePressStrafe client config
-Wardenspine now plays a sound and applies Darkness for 15 seconds upon triggering
-Amphibious now immediately extinguishes fire and allows Riptide usage for 5 seconds after leaving water
-Buoy now keeps its movement speed boost for 5 seconds after leaving water
-Buoy now allows walking on and ejecting from powder snow
-Buoy now activates faster
-Strafe no longer increases air mobility
-Strafe no longer applies velocity if no movement inputs are pressed
-wavedashing is now only possible when jumping off of the ground
-Slide no longer gives multiple jump boosts
-add Dash keybind
-add Slide keybind
-add Slam keybind
-slamming is now triggered by the sprint key by default
-Gale must now recharge upon landing
-Chaos can no longer apply Bad Omen and Hero of the Village
-Delay now reaches max power after 3 seconds (from 5 seconds)
-Delay now automatically fires after 10 seconds (from 15 seconds)
-Delay now caps at 2x damage (from 2.5x damage)
-Brimstone is now weaker at close range
-Torch now fires continuously while holding right click, and can only hold Torches
-Torch now adds fire ticks instead of setting to 2 seconds, up to 16 seconds
-Torch entities now ignite TNT
-Torch entities no longer place blocks if shot from a player in adventure or spectator mode
-Grapple now resets y velocity when launched while falling
-Grapple now plays a sound when latching onto an entity or block
-all enchanted chestplates now increase air mobility
-bows now draw faster and don't reduce movement speed as much
-crossbows now pull ammunition items from your inventory instead of just off-hand
-projectiles now negate velocity when hitting an entity
-projectiles now bypass damage cooldown
-getting hit by projectiles very quickly starts multiplying damage decreasingly
-fix most mod projectiles not hitting nonliving entities
-fix named Frostbite kill translation
-keybinds in enchantment tooltips now show the bound key translation
| Name | |
|---|---|
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6hN1V6wJ:NL3vY26b"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6hN1V6wJ:NL3vY26b"
}