Tags
Creators
Details
Licensed MIT
Published 6 years ago
Updated 10 months ago
All versions
3.3.0+1.20.2
Release
[1.20.2] Version 3.3.03 years ago 11.6K
Compatibility
Minecraft: Java Edition
1.20.2
Platform
Fabric
Supported environments
Client-side
Required content
Changes
What's New in v3.3?
- Fixed
{ping}not working unless certain variables were also used - Target Entity Variables now use the same distance as Target Block and Fluid
- Add Music Variables for Background Music and Records
{music_id},{music_name},{music_playing}{record_id},{record_name},{record_playing}{record_length},{record_elapsed},{record_remaining}{record_elapsed_per},{record_icon}
- Added Status Bar Variables:
{health},{max_health},{health_per}{food},{food_per}{saturation},{saturation_per}{armor},{armor_per}{air},{air_per}{xp_level},{xp},{xp_needed},{xp_per}
- Added Gamemode Variables:
{gamemode}{survival},{creative},{adventure},{spectator}
- Added Min/Max/Avg for FPS and TPS:
{fps_min},{fps_max},{fps_avg},{fps_samples}{tps_min},{tps_max},{tps_avg},{tps_samples}
- Added
{sprint_held}(sprint key is pressed, or is toggled on) - Added
{flying} - Added Variables for when player list / chat / screen is open:
{tab_open}/{player_list_open}{chat_open},{screen_open}
- Added Variables about slots in the player inventory
{slots_empty},{slots_used},{slots_per}
- Added Noise Router and Biome Builder Variables:
{has_noise}{nr_temp},{nr_veg},{nr_cont},{nr_erosion},{nr_depth}{nr_ridges},{nr_peaks},{nr_init},{nr_final}{bb_peaks},{bb_cont},{bb_erosion},{bb_temp},{bb_veg}
{biome}now uses the translated name- Fixed
{real_time:<format>}not working with spaces - Fixed local font theming (
=Font:<name>=) not working - Fixed crash if a conditional was just
true - Conditional comparisons are now case insensitive
- Fixes some conditionals comparisons never working
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6jis0UTI:mpMNEk3W"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6jis0UTI:mpMNEk3W"
}


