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Creators
Details
Licensed MIT
Created 4 years ago
Updated 2 months ago
All versions
5.0
Release
Fabric 1.21.5last year 107.3K
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.5
Platform
Fabric
Supported environments
Client-side
Client and server
Required content
Any compatible version
Changes
GeckoLib v5.0
New Things
- Added
ItemInHandGeoLayer - Added
PerBoneRender - Added
DataTickets#IS_LEFT_HANDED - Added
DataTickets#IS_CROUCHING - Added
GeoRender#adjustPositionForRender - Added
DirectionalProjectileRenderer - Added
TextureLayerGeoLayer - Added
CustomBoneTextureGeoLayer
Internal Changes
- Removed some unnecessary warnings when loading animation or model files without their suffixes
- Fixed the javadocs in
DefaultedGeoModelusing the old format - Moved the scale attribute handling into
scaleModelForRenderforGeoEntityRenderer, and moved sleeping pose translation to better account for scaling - Moved
scaleModelForRenderout ofpreRenderand into its own call - Optimised
RenderUtil#getTextureDimensionsand allowed it to account for post-loading modifications - Optimised
BakedGeoModel#getBone
API Changes
- Removed
GeoRenderer#applyRenderLayersForBone. Per-bone renders are now added in#preApplyRenderLayers - Added
GeoRenderLayer#addPerBoneRender - Changed how
ItemArmorGeoLayerworks to be more efficient, and support Elytras (although they're not 100% correct yet) - Changed how
BlockAndItemGeoLayerworks to be more efficient and cleaner - Changed
ItemArmorGeoLayer#prepModelPartForRendertoprepHumanoidModelForRender - Changed
GeckoLibClient#getArmorModelForItemto return aHumanoidModelinstead of a baseModel, since non-humanoid models never get used - Added the
packedLight,packedOverlay, andrenderColortoGeoRenderer#renderFinal - Removed
finalfromGeoEntityRenderer#calculateYRot - Removed
BoneFilterGeoLayerandFastBoneFilterGeoLayer
Bug Fixes
- Fixed
GeckoLibAnimatedTexturecrashing when failing to load a texture - Fixed Per-bone render tasks messing with query values
- Fixed PoseStack manipulations in render layers messing with bone-position getters
- Fixed
GeoItemRendererandGeoObjectRendererpositioning incorrectly when scaled - Fixed
GeoReplacedEntityRenderernot propagating PoseStack manipulations - Fixed
ItemArmorGeoLayercolliding with other layers that use the same DataTicket
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8BmcQJ2H:U5Cn0w1m"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8BmcQJ2H:U5Cn0w1m"
}

