Tags
Creators
Details
Licensed ARR
Published 2 years ago
Updated 4 months ago
All versions
1.3.0
Release
Domix's Creatures 1.3.0last year 13.4K
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Changes
IMPORTANT: Versions 1.1.0 and lower are NOT compatible with 1.3.0. Please update to version 1.2.0 BEFORE updating to 1.3.0 to avoid potentially breaking the mod.
ADDED:
- Added death and hurt sounds for the Fire Salamander.
- Added the Worm entity.
- Added the Mole entity.
- Added the Mud Golem entity.
- Added the Hippo entity.
- Added the Shaman entity.
- Added the Vine entity.
- Added the Magma Ball entity (used as a projectile for the Fire Salamander).
- Added the Shaman's Altar structure.
- Added the Hippo Mud Bath structure.
- Added the Savanna variant to the Crocodile.
- Crocodiles now also spawn in the Savanna Biome.
- Added the Sawdust Block.
- Added the Crocodile and Albino Crocodile Chestplate.
- Added the Molehill Block.
- Added the Mud Blossom Seed and Plant.
- Added the Shaman's Mask item.
- Added the Worm item.
CHANGES:
- Added a Magma Ball attack to the Fire Salamander entity.
- Spectral Fruit can now be eaten.
- Goldfish items can now be eaten.
- Sonic Blockers now have durability (520) and can be repaired with Shulker Shells.
- Structure generation should be a little cleaner (it's not perfect, but there should be no more beaver houses inside mountains! :D).
- Eels now attack Cod and Salmon.
- Whales can no longer be pushed.
- Sharks now take less knockback.
- Reworked the Goldfish entity texture.
- Reworked the Goldfish item texture.
- Reworked the Goldfish Bucket item texture.
- Changed the colors of the Goldfish spawn egg.
- Bark can now be used as fuel.
- The Pile of Sticks block, Sawdust item, and Sawdust Block can now be used as fuel.
TECHNICAL CHANGES:
- Eels spawned from eggs now have a chance to be the Abyss variant when spawned in the Deep Ocean Biome.
- Added the
spawns_savanna_crocodilebiome tag. - Added the
spawns_abyss_eelbiome tag. - Renamed the
WispAttackGoaltoWispMeleeAttackGoalfor consistency with other entities. - Added the spectral blocks (pressure plates, slabs, stairs, trapdoors, doors, buttons, saplings) into the vanilla wooden tags.
FIXES:
- Fixed an issue where baby crocodiles had unusually deep sounds.
- Fixed an issue where entities would play idle animations instead of walking even when moving.
- Fixed an issue where some of the blocks from the spectral wood set were not usable as fuel (including the sapling).
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8D2MjDHD:5tVWciYi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8D2MjDHD:5tVWciYi"
}


