2.1.64
Compatibility
Changes
Disclaimer: Please note that we've added some features that were never a part of WDA before, such as enchantments. These generate in specific loot tables, within specific structures. If you don't want them, you can use the When Dungeons Arise - No Cool Enchantments datapack.
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Reworked the Infested Temple, introducing trial spawners, vaults and more. This dungeon won't spawn in high mountains anymore, but now fits the terrain in a much better way. You can find it on cherry groves, snowy plains, hills and floral forests. Biome tags have been updated to include modded biomes. Now generates a unique enchantment, Purification (see below).
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Added the Kisegi Sanctuary, probably my favourite massive dungeon yet. Kisegi is a bigger and more lethal version of the Infested Temple, featuring trial spawners and vaults. Also generates two unique enchantments, Ensnaring and Curse of Lolth (see below).
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Added a new advancement, "Sympathy For The Devil", obtained by finding the Kisegi Sanctuary.
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Added the Purification enchantment, available only as a reward in Infested Temple treasure vaults. Purification grants a chance to negate all incoming poisonous and withering effects, releasing a burst of energy that damages nearby enemies.
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Added the Ensnaring enchantment, available only in the Kisegi Sanctuary vaults. Ensnaring confers a chance to inflict greater slowness when damaging enemies, and summons fangs that attack all monsters around them.
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Added the Curse of Lolth, available in several Kisegi Sanctuary chests. Bestows a chance to regenerate health when attacking enemies, but also generates spiders. Damaging an arthropod will reflect damage to the wielder.
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Added the Voltaic Shot enchantment, available in treasure and equipment chests in the Mechanical Nest. Charges arrows with electrical energy, allowing them to fly in a straight line and deliver an explosion.
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Added the Discharge enchantment, available in treasure and equipment chests in the Mechanical Nest. Attacking enemies builds up speed, however, high levels of speed are discharged in a violent explosion, damaging both victim and attacker.
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Added #minecraft:on_random_loot restrictions to all randomly enchanted items (enchantments are now locked to their structures). Illegal or boss-restricted enchantments from Nova Structures (and similar) won't generate in WDA loot tables anymore.
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Fixed several missing loot tables.
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Fixed advancements not working in current Minecraft versions.
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Fixed terrain around Wishing Wells.
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Updated all lang files.


Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8DfbfASn:lTNnufP5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8DfbfASn:lTNnufP5"
}

