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Creators
Details
Licensed MIT
Published 3 years ago
All versions
- New 'railpartheight6' setting for worldstyle that indicates how high railway parts can be (in multiples of 6)
- New 'optimizedHeightmap' config option to use a more optimized way to calculate the heightmap. This is disabled by default
- New 'heightSampleSize' config option to control the size of the heightmap sample. This is used to calculate the heightmap for cities. By default this is 1 which means every chunk
- TqLxQuanZ changed how park generation works, now there's a config to determine if park should spawn when the neighbouring street must more than a certain amount.
- TqLxQuanZ added optional building floors override Profile/Citystyle floor settings. (Use "overrideFloors": true in building definition)
- TqLxQuanZ added ParkChance/FountainChance/AvoidFoliage/ParkBorder/ParkElevation/CorridorChance/ParkStreetThreshold support for CityStyle override. Meaning each city style can have different chance now and settings on those now!
- TqLxQuanZ fixed ParkChance not working at all, it scales with total neighbour street condition + current chunk's park chance.
- TqLxQuanZ cleaned up unused/outdated profile settings.
- TqLxQuanZ added four new city levels
- TqLxQuanZ added an option to use multibuilding top left corner level instead of average level for multibuildings
- Improved the flattening algorithm
1.20-7.4.0
Release
LostCities - 1.20-7.4.0last year 1.59M
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Server-side
Singleplayer
Changes
LostCities 1.20-7.4.0
- New 'railpartheight6' setting for worldstyle that indicates how high railway parts can be (in multiples of 6)
- New 'optimizedHeightmap' config option to use a more optimized way to calculate the heightmap. This is disabled by default
- New 'heightSampleSize' config option to control the size of the heightmap sample. This is used to calculate the heightmap for cities. By default this is 1 which means every chunk
- TqLxQuanZ changed how park generation works, now there's a config to determine if park should spawn when the neighbouring street must more than a certain amount.
- TqLxQuanZ added optional building floors override Profile/Citystyle floor settings. (Use "overrideFloors": true in building definition)
- TqLxQuanZ added ParkChance/FountainChance/AvoidFoliage/ParkBorder/ParkElevation/CorridorChance/ParkStreetThreshold support for CityStyle override. Meaning each city style can have different chance now and settings on those now!
- TqLxQuanZ fixed ParkChance not working at all, it scales with total neighbour street condition + current chunk's park chance.
- TqLxQuanZ cleaned up unused/outdated profile settings.
- TqLxQuanZ added four new city levels
- TqLxQuanZ added an option to use multibuilding top left corner level instead of average level for multibuildings
- Improved the flattening algorithm
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8VDCUS3b:RKeUKYOO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8VDCUS3b:RKeUKYOO"
}


