Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
Platforms
Supported environments
Client-side
Server-side
Client and server
Links
Tags
Creators
Details
Licensed MIT
Published last year
Updated 5 days ago
Inspired by FarPlane2, this mod enhances render distance using Quad trees.

Installation & Usage
- Install the mod on both client and server.
- Join a world - the mod activates automatically.
- Note: High resolutions may require longer loading times.
- Currently supports only noise-based chunk generators (vanilla-compatible).
- The mod will notify you if any compatibility issues arise.
⚠️ Development Notice: This mod is still in active development and may have stability issues.
⚙️ Configuration
Client Settings (Editable in-game via Mods menu)
| Setting | Description | Recommended Value |
|---|---|---|
| Quad Tree Radius | Horizontal radius covered by the quad tree | 65536 blocks, big values may lead to high memory usage |
| Quad tree max depth | Maximum adaptive quad tree depth | Depends on tree radius and resolution |
| Fade distance | Distance used to fade in terrain beyond the vanilla render distance | Your render distance |
⚠️ If the server rejects client settings (e.g., unsupported resolution), the mod will auto-disable.
Server Settings (Can be found in world/server files)
| Setting | Description |
|---|---|
| clientSide | If true, sends seed/generator data to clients (unsupported in current version). If false, forces server-side generation. |
| maxRadius | Reject quad tree requests above this radius |
| maxDepth | Reject quad tree requests above this depth |
Last update removed quad tree generation on server for memory optimizations. Instead, server sends only heights in desired points.
🛠️ For Developers: Adding Compatibility
To integrate your custom world generator:
- Implement
FarChunkGeneratorand register it inFarChunkGenerators. - For client-side support, create:
ClientFarChunkGeneratorSerializableFarChunkGenerator<YourClientFarChunkGenerator>


