!!!DEPENDENCY - PLUNDERENGINE HAS NOT BEEN APPROVED ON MODRINTH GET IT FROM CURSEFORGE!!!
WindLink
A real, shared wind that everything breathes.
Client-side only. Safe on vanilla servers. Works with no shader pack installed, but doesn't live up to anything without one.
Depends on PlunderEngine.
Compatible Shaders:
Euphoria Patches 1.10.0+
Wind
WindLink creates a real and terrain aware wind field that everything responds to. No more side to side canned wind animations with your favorite shaders. Everything flows together.
- Building gusts that come and go naturally instead of a constant breeze
- Terrain flow: slowed behind a hill, quicker over a crest, funnelled down through valleys
- Presets from calm to storm, or auto (natural wind)
- Wind character, natural or cinematic
- Turbulence, swirl and wave size as separate dials
- Wind sheltering, your builds interact with the wind in real time
- Blown debris from leaves and grass flecks that ride the wind and deflect off walls
- Trees move as one, so a canopy sways together
- Falling leaves, smoke, flames, embers and campfire smoke all take the same wind
Seasons
- Foliage color follows the year
- Days per season, or race through a whole year in seconds to see it move
- Forceable season overrides
Grass
Real grass strands drawn over the world's own ground cover.
- Density, height, width, size variance, angularity and stiffness
- Connected tufts, cross blades, strands that turn toward you
- Color: brightness, saturation, root shade, tip light, colour grain
- Grows under world plants and spreads out from them
- Stomp to clear where you walk
- Distant facade so the horizon stays green without the cost
- Strand budget and distance thinning to keep the frame rate
Discontinued in development. Cool for a render but not gameplay.
Dust
- Sand grains lifted off loose ground when the wind is up
- Wind thresholds, spawn rate, radius and how high it lofts
Heat
- Heat field over fire and lava
Water
- Every body of water measured and identify puddle, pond, lake, river, small sea, ocean, deep ocean
- Tuning for range, sea height, depth and what counts as a river
- Shore distance data
On-screen
- Wind compass showing heading and strength, unintrusive
- Wind lines, a debug overlay drawing the field itself: shape, spacing, reach, length, ground arrows, and whether they show through terrain
Commands
/windlink with:
info |
what the wind is doing right now |
season |
set, preview, set length, or race the year |
freeze |
hold the wind still for a screenshot |
windviz |
wind lines on or off |
auto-storm |
natural wind at auto and incremental wind |
Thank you...
I'm especially appreciative of SpacEagle17 the creator of the awesome Euphoria Patches for being extremely helping throughout the development and testing of this mod!


