Tags
Creators
Details
All versions
2.0.0
Release
Cobbled Levels 2.0.06 months ago 1,922
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Singleplayer
Required content
Any compatible version
Changes
NeoForge 2.0.0
🎉 Almost a complete rework with new scaling methods, improved options and much more!
⭐ New features:
- New feature: Structure scaling // Set min and max levels for wild Pokémon around structures!
- New feature: Depth Scaling // Encounter stronger Pokémon the deeper you go!
- New feature: Species Scaling // Set minimum and maximum levels for individual species!
- New feature: Scaled Moves // Pokémon will now spawn with the moves appropriate for their level!
⚙️ New options:
- New option: StructureMinLevel // Set the minimum level around a structure.
- New option: StructureMaxLevel // Set the maximum level around a structure.
- New option: Bias // Set whether party scaling should scale wild Pokémon to have levels around your party ("NORMAL"), lower than your party ("ONLY_LOWER") or higher than your party ("ONLY_HIGHER")
- New option: LevelNearSpawn // The level of Pokémon near the spawn if Distance Scaling is enabled.
- New option: IncreasePerDistance // The percentage with which the level should increase per distance set in DistancePerIncrease.
- New option: LevelPerDistance // The amount of levels the level should increase per distance set in DistancePerIncrease.
- New option: DistancePerIncrease // The amount of blocks after which both IncreasePerDistance and LevelPerDistance should apply each time.
- New option: StartHeight // Set the height at which depth scaling should start.
- New option: IncreasePerBlock // How much percent the level should increase for each block further down.
- New option: MaxIncrease // Maximum increase of the level in percent through distance scaling (0.5 = 150%).
- New option: PreferLatestMoves // Whether wild Pokémon should always use their highest-level moves as active moves.
- New option: SpeciesLevelRanges // Set minimum and maximum levels for individual species.
🔧 Changes and fixes:
- Moves: Pokémon will now spawn with the moves appropriate for their level.
- DistanceScaling: Changed the way distance scaling works for easier configuration.
- Config file: Revised the whole config file as well as a few names for easier readability and configuration.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9gwPAAvh:hyESDjrM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9gwPAAvh:hyESDjrM"
}

