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Details
Licensed LGPL-3.0-only
Published last year
Updated 5 months ago
All versions
1.1.5.1
Release
Confluence: Otherworld 1.1.511 months ago 27.7K
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
Changelog (1.1.5)
New Content
- Witch Doctor NPC now spawns.
- Added crafting recipe for Goblin Battle Standard.
- Added Bloody Tear.
- Added Binoculars (from Eye of Cthulhu Treasure Bag).
- Added decorative marble and granite blocks.
- Added cattail vegetation.
- Added Yoyo weapon series.
- Added Spear weapon series.
- Added Demon Scythe spell book.
- Added Hellwing Bow.
- Added Spiky Ball.
- Added Brazilian Portuguese, Spanish, and Lithuanian language support.
- Added Money Trough (Flying Piggy Bank).
Notes
- Removed temporary crafting recipes related to paint.
Bug Fixes
- Fixed performance issues caused by incorrect cattail vegetation generation.
- Fixed ash wood in ash forests being incorrectly converted to oak wood.
- Fixed “Dungeon Heist” achievement not triggering.
- Fixed abnormal boss stat values.
- Fixed an issue where Shadow Orbs and Crimson Hearts generated during Goblin Invasions could not be destroyed and caused crashes.
- Fixed crash caused by damaging entities during certain events.
- Fixed missing granite block tag.
- Fixed compatibility issues between certain events and the Lithium mod.
- Fixed repeated event broadcast messages on servers.
- Fixed chunk loading deadlock caused by interactions between Twilight Forest, c2me, and events.
- Fixed built-in connected textures sometimes failing to load.
- Fixed errors when withdrawing coins from the Piggy Bank or reloading a save.
- Fixed humanoid monster skeletons not rotating correctly with shaders enabled.
- Fixed Touhou maid trades sometimes disappearing.
- Fixed various incorrect item sell prices.
- Shellcreepers will no longer retract into their shells when they have no target.
- Fixed NPC dialogue errors.
- Fixed NPCs failing to move when standing on glass.
- Fixed house detector not functioning correctly.
- Fixed trade data sometimes desynchronizing.
- Beds can now set spawn points during a Blood Moon.
- Fixed worms sometimes failing to properly clear body segments.
- Fixed grappling hooks floating in midair after their attached block is destroyed.
- Fixed crash when placing Confluence weapons in item display frames.
- Fixed Nurse AI to throw healing potions accurately.
- Fixed worm AI behavior.
- Fixed chunk loading deadlock caused by fishermen.
- Fixed JEI recipe transfer not working with the Heavy Workbench.
- Adjusted Imp hitbox size.
- Reduced stutter when certain monsters rotate.
- Fixed crash when using Night’s Edge on dedicated servers.
- Fixed Touhou maids only gaining health once when using Life Crystals.
- Fixed incorrect spawn height for desert underground houses.
- Fixed flying enemies not slowing down after losing their target when damaged.
- Fixed Demon Eyes facing the wrong direction.
- Reduced chance of flying enemies pathfinding through walls.
- Fixed items being purchased again when releasing the mouse after trading.
- Fixed Sky Island generation issues.
- Fixed incorrect word order in NPC arrival/departure messages.
- Fixed incorrect Hellstone generation.
- Eye of Cthulhu will now check for existing spawn queues before spawning naturally.
- Fixed possible NPC null reference crash.
- Fixed incorrect damage for the Bee’s Knees bow.
Improvements
- NPC trades now load asynchronously for better performance.
- Updated Hellforge model, particle effects, and sounds.
- Added some dynamic light sources.
- Items thrown into the Shimmer Cauldron can now be transmuted.
- Certain projectiles can now be interrupted when hit.
- Added new animations for Goblin Sorcerers.
- Added quick-sell functionality for faster inventory clearing.
- Volcanoes now display explosion particle effects.
- Added JEI support for NPC trades.
- Frostbite effect now applies the vanilla Frozen debuff.
- Dead Man’s Chest is now hidden in the Jade mod UI.
- Unlocking a banner now triggers a system broadcast message.
- Eye of Cthulhu dash now leaves an afterimage.
Balance Changes
- Increased Goblin Scout spawn rate.
- Reduced spawn rates for various Nether creatures.
- Lowered maximum spawn height for worm-type enemies.
- Adjusted Blood Moon enemy spawn weights.
- Rebalanced Nether creature spawn weights.
- Tweaked Demon Spit particle effects.
- Hostile ranged mages now flinch when hit.
- Reduced sell prices of iron items (excluding anvils).
- Increased Fossil Armor toughness from 1 to 2.
- Adjusted Demon Scythe projectile speed to better match vanilla behavior.
- Changed daytime from 6:00–18:00 to 4:30–19:30.
- Beekeeper’s bees are no longer invincible.
- Boomerangs no longer produce trails when returning.
- Adjusted baobab and ebony tree spawn rates.
- Reduced Blood Moon trigger chance from 1/9 to 1/15.
- Changed gold coin item ID from
golden_cointogold_coin. - Increased boomerang damage.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9kp7blvl:8YUrp23P"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9kp7blvl:8YUrp23P"
}

