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Details
0.6.0
Compatibility
Required content
Changes
Hypertubes 0.6.0
NOW WITH COLLISIONS AND SPLITTERS! (This version is backward-compatible, but collision will not be added to tubes that were already placed.)
Features
- Tube segments now have collisions!
- Added the Tube Escape mechanic — hold the Sneak key while traveling through a tube to escape from soft locks.
- Added a new camera transition when entering and exiting tubes.
- Added a Ponder scene for the Hypertube Splitter.
- You can now view the Hypertube Splitter path while wearing Goggles.
- You can now place tubes continuously.
- Improved angle detection when placing tubes.
Fixes
- Lights now illuminate only the adjacent tube segment instead of the entire connected tube.
- Camera movement is now much smoother.
Thanks so much for all the support! I'm currently working on a really big project, and I'll be sharing some sneak peeks soon.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ATDdrG1y:qYjOyvgW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ATDdrG1y:qYjOyvgW"
}


