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2.1-neoforge
Compatibility
Changes
Added exception handling when the initialization of the neoforge early window fails (e.g. due to invalid options file). This should allow the game to proceed to start with the early window somehow initialized to default values. Thanks to Samsterbam and Piotr1628 for reporting it and helping with investigating the issue #7.
Added an option to specify multiple images from which a random one will be picked.
Example: "image": ["stellarview.png", "another.png", "yet_another.png"],
Thanks to Gabriel fresan for the suggestion #6!
Added support for window resizing. The resolution will now update when the window is resized.
Updated image rendering to keep aspect ratio.
This can be disabled with "keep_aspect_ratio": false, in the position element section.
This also resolves an issue where a black strips would display when the window switched to fullscreen, thanks to pitersonix for reporting!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Bi8o4aLw:gSNVh972"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Bi8o4aLw:gSNVh972"
}

