Tags
Creators
Details
0.8.9
Compatibility
Required content
Changes
From this version, Superb Warfare requires the Kotlin For Forge mod as dependency!
New Content
Vehicles:
- Sodayo Pickups
- Mini Speedboats
- LAV-25
- LAV-AD
- M2 Bradley
- T-90A
- M1A2
- ZTZ-99A (Thanks to Limitless Vehicle)
- Ju-87
- KV-16
Weapons:
- Super Star Shooter
Perks:
- Cast No Shadows
- Brain Storm
- Phosphorus Bullet
- Battle of Wits
Blocks:
- Blueprint Research Block
- Biogas Generator
- Raw ores blocks
Tools:
- Military Shovel
Accessories:
- Thermal Imaging Goggles
Mobs:
- Steel Coil
Other Items:
- EDD
- WP Heads
- New material packs
- Researching modules
Commands:
- /sbw ride
- /sbw dismount
Mechanics
- Added vehicle wreckage; dismantling wreckage recovers crafting materials
- Readjusted storage space for different vehicles (configurable)
- Enhanced FuMO25 fire control radar; other function modes now have no time limit and automatically scan out-of-sight enemy vehicle information
- Added config option and command to enable/disable projectile chunk loading
- Some vehicles have built‑in thermal imaging; press K to toggle
- Added hover function for helicopters; press Space to toggle
- Added accessories for M870
- Weapons can no longer only equip 3 perks; for now, weapons with multiple perks can only be obtained via commands
- Allow other entities (e.g., maids) to automatically deploy parachutes when equipped
- Blueprints can now be crafted using the Blueprint Research Table
- Added game rule to disable natural generation of mod items
- Added drifting function for ground vehicles
- Added ability for vehicles to display dog tag icons
- Allow players to target out‑of‑sight enemies when using lock‑on weapons
- Added configurable values for all throwable explosives
- Added chunk‑loading function for some vehicles
Optimizations
- Refreshed the speeder boat model
- Redrew most weapon and ammo textures
- Changed ammo deposit/withdrawal logic for ammo box items
- Reset the helicopter HUD in third‑person view
- Vehicles are no longer blocked by leaves; Dragon's Teeth now actually block vehicles
- Added dust effect when vehicles are moving
- Improved vehicle handling
- Helicopters are now more durable against crashes
- Added new advancements
- Container content names are now displayed on the item name
- Improved rendering of some HUD elements
Fixes
- Fixed helicopters flying erratically when the player is not in-game
- Also fixed other bugs
Adjustments
- Scaled down some aircraft models proportionally
- All entities, projectiles, and armor no longer use Geckolib for rendering
- Waveforce Tower now has splash damage
- Adjusted rarity of some weapons
- Removed Charge Rifle
- Removed Aurelia Sceptre
Optional dependencies
Known incompatibilities
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| superbwarfare-0.8.9-mc1.20.1-95d7cfe4e-sources.jar | Source jar | 25.95 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Cd3DYqzn:Qvcg5IgB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Cd3DYqzn:Qvcg5IgB"
}








