1.0.0
Compatibility
Required content
Changes
THIS UPDATES A CHONKER PREPARE YOURSELF.
Added new omen animations (most done by smudgy thanks man!)
Added a new omen interaction.
The distortion can no longer spawn in the overworld.
Many bug and performance fixes.
The omen no longer breaks bedrock, command blocks etc. (thanks again smudgy!)
Added a gamerule /gamerule higherspawn. which makes the omen spawn more when enabled.
Added more details to the distortion.
Nerfed spawning of broken bedrock.
Changed spawning of many entities.
Daraku now has a theme.
Added voidcallers. the scouts for daraku.
Added mark of the void effect, basically hunted for daraku.
Added VoidSent Disciple. A new miniboss sometimes spawned when mark of the void expires.
Added distortis. (Thanks to smudgy for model, design and animations!)
Added distorted starved stalker and distorted nyctosis. (collab with smudgy)
Added VoidShroom forest biome.
Added Voidstone and Voidstone block set.
Added Voidshroom wood set.
Added gellius and gellius slime blocks.
Added new weapons The disciples katana, black ice sickle, Distorted dagger, severed arm and greatsword of the disciple.
Added new armor sets Void cloth, crafted from void disciple materials and distorted armor, crafted from daraku materials. void armor sets buff void weapons.
Added new ore origin voidmatter found near the bottom of the distortion.
Entities now despawns and stops screaming/playing music when player dies not just when the entity directly kills them.
Changed/tweaked many ai triggers to improve them.
I hope you all enjoy this update! I've worked countless hours without break to make this.
THIS UPDATES A CHONKER PREPARE YOURSELF.
Added new omen animations (most done by smudgy thanks man!)
Added a new omen interaction.
The distortion can no longer spawn in the overworld.
Many bug and performance fixes.
The omen no longer breaks bedrock, command blocks etc. (thanks again smudgy!)
Added a gamerule /gamerule higherspawn. which makes the omen spawn more when enabled.
Added more details to the distortion.
Nerfed spawning of broken bedrock.
Changed spawning of many entities.
Daraku now has a theme.
Added voidcallers. the scouts for daraku.
Added mark of the void effect, basically hunted for daraku.
Added VoidSent Disciple. A new miniboss sometimes spawned when mark of the void expires.
Added distortis. (Thanks to smudgy for model, design and animations!)
Added distorted starved stalker and distorted nyctosis. (collab with smudgy)
Added VoidShroom forest biome.
Added Voidstone and Voidstone block set.
Added Voidshroom wood set.
Added gellius and gellius slime blocks.
Added new weapons The disciples katana, black ice sickle, Distorted dagger, severed arm and greatsword of the disciple.
Added new armor sets Void cloth, crafted from void disciple materials and distorted armor, crafted from daraku materials. void armor sets buff void weapons.
Added new ore origin voidmatter found near the bottom of the distortion.
Entities now despawns and stops screaming/playing music when player dies not just when the entity directly kills them.
Changed/tweaked many ai triggers to improve them.
I hope you all enjoy this update! I've worked countless hours without break to make this.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:EcH8taup:2OnGthq6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:EcH8taup:2OnGthq6"
}

