Tags
Creators
Details
All versions
2.1.2+1.20.1-forge
Release
Via Romana [Forge - 1.20.1] 2.1.2last year 2,735
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Changes
Via Romana 2.1.2 [Neo/Forge & Fabric] Changelog:
Improvements:
- Added Russian translations (thanks
@thecooldie!). - Added
map_refresh_thresholdconfig value which allows the user to set a minimum amount of chunks before a map update is allowed. This prevents frequent low-chunk count updates as it's less efficient to update a small amount of chunks due to per-refresh overhead (i.e. 1 chunk and 10 chunks both take ~1.5ms to update in large networks). - Added
logging_enumconfig value which allows the user to specify how much logging will be done during mapping processes. - Invisible blocks now scan below themselves until a visible block is located.
- Vastly reduced amount of chunk invalidations caused by block changes that would not be visibly changed in the map view.
- This primarily covers skipping blocks that remain the same map colour and blocks that have no collision (e.g. snow layers or grass).
- Added optimization for when config option
use_biome_fallback_for_lowresis true, path updates will be disabled for large enough path networks (though chunk data is still invalidated to prevent out-of-date chunk information from persisting). This avoids re-rendering network maps for not visible data. - Added disabling of
map_refresh_interval,map_refresh_thresholdandmap_save_intervalby setting each to0in config.
Fixes:
- Resolved invisible blocks (like glass) from 'bleeding' onto map screen due to layer feather.
- Resolved blocks with no assigned map color from being displayed as invisible.
- Resolved a hang on world/server close when debug logging was enabled.
- Resolved an issue where PathGraph was not loaded to the client on world join by delaying until Data Anchor is initialized.
- Resolved mixin not adjusting Supplementaries Sign Post 'Done' button to the correct position when using non-Fabric loaders
Investigating:
- I am aware of the Data Anchor
onTickBlockEntitiescrash, this update is reported to have potentially fixed it. Please let me know if it does or doesn't as it's been hell to recreate it for testing. I've taken exact worlds and modpacks from players who frequently crashed for it to be fine on my end.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FVToiKwr:oZqAExUm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FVToiKwr:oZqAExUm"
}

