Tags
Creators
Details
All versions
0.5.3
Release
Create Big Cannons 0.5.33 years ago 2,457
Compatibility
Minecraft: Java Edition
1.18.2
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Unavailable version
Changes
"a love supreme"
- John Coltrane, A Love Supreme (1965)
Create Big Cannons now supports Patch F on Forge and Patch C on Fabric [D on Fabric 1.20.1].
Added:
- Added sound effects to Cannon Crafting Wand
- Added tooltip for invalid cannon cast recipes
- Added camera shake for cannons
- Scale of shake configurable via "Distortion Effects" in Accessibility Settings
- Added display link info to cannon mount and yaw controller, displaying rotation and cannon contents by default
- Added more configuration for CBC propellant recoil
- Separated CBC propellant power and recoil
- Added configuration for minimum charge power for big cannon projectiles
- Added configuration for ignoring squibbing for big cannon projectiles
- Added Cannon Welder
- Added drop mortar and Drop Mortar Shell for Wrought Iron big cannon (Wrought Iron Drop Mortar End)
- Added more info to Engineer's Goggles for Cannon Mount, Yaw Controller
- Added more info to "Cannon Loads" ponder regarding cannon strength and breeches [Development] - Added registry events for cannon cast shapes [Development] - Added support for projectiles with integrated propellant Changes:
- Some new textures courtesy of Milkyfur and LopyLuna
- Updated attributions
- Increased data sync rate for cannon drill to avoid laggy motion
- Create Big Cannons now uses an integrated mod jar for projectile syncing
- Projectiles now chunkload
- Can be turned off in mod config
- Doubled power of Big Cartridge, Powder Charge
- Changed cannon plume profile
- Reduced particle count of Smoke Shell
- Changed big cannon munitions system to be more robust and allow for multiblock munitions
- Separated spread configuration for Powder Charge and Big Cartridge
- Changed casting time to a flat rate regardless of size based on fluid type or tag
- Casting times are configurable via datapack
- Changed squib ratio values
- Changed cannon tooltips
- Cast Iron, Bronze, and Steel cannon blocks and autocannon blocks can now be picked up with Silk Touch
- Big cannon propellant properties are now datapacked instead of set through config
- Some values, like maximum power level for Big Cartridges, still configured in config menu
- Changed Powder Charge tooltip to include added cannon stress
- Changed Squib Ratio documentation in tooltip and ponder, changed its name to "Cannon Jamming" [Localization] - Localization ID and string changes for cannon jamming-related text, please update translations [Localization] - ID changes:
- "block.createbigcannons.cannon.tooltip.squibRatio" => "block.createbigcannons.cannon.tooltip.cannonJamming"
- "block.createbigcannons.cannon.tooltip.squibRatio.goggles" => "block.createbigcannons.cannon.tooltip.cannonJamming.goggles"
Fixes:
- Fixed Cannon Crafting Wand not boring autocannons
- Fixed Cannon Crafting Wand not properly connecting cannons
- Fixed cannons moving in irregular fashion on Cannon Carriage
- Fixed cannon cast getting stuck when encountering invalid recipes
- Fixed Big Cannon Layer crashing game when placed
- Fixed Cannon Carriage spawning ghost blocks
- Fixed Big Cannon Layer crashing game when blasted
- Fixed cannon shell smoke not displaying at far distances on client
- Fixed Quick-Firing Breech not displaying correctly when opening time is instant
- Fixed culling on Cannon Carriage
- Fixed layered cannon block casting progress being blocked by other processing blocks
- Fixed autocannon player turning issues
- Fixed Cannon Mount display issues
- Fixed Wrought Iron big cannon material registration [Fabric] - Fixed cannon collision [Fabric 1.20.1] - Fixed Cannon Carriage model not loading properly [1.20.1] - Fixed mod tab crashing game [1.20.1] - Fixed autocannon barrel not rendering properly [1.20.1] - Fixed Cannon Cast block not rendering properly [1.20.1] - Fixed player not rendering correctly while riding autocannon
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GWp4jCJj:YtdUO2MX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GWp4jCJj:YtdUO2MX"
}

