Tags
Creators
Details
All versions
5.5.1
Release
Create Big Cannons 5.5.12 years ago 414K
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Fabric
Quilt
Supported environments
Client and server
Required content
Changes
Create Big Cannons 5.5.1. A few critical fixes for 5.5.0 as well as some code changes.
Added:
- Added version checks for compat mods
- [Development] Added ability to get big cannon projectile from all big cannon projectile item stacks
Changed:
- Optimized entity bounds for big cannons and autocannons to optimize lighting
- Changed impact explosion queueing to better allow compatibility with Valkyrien Skies
- All Autocannon Recoil Springs on an autocannon now play the firing animation
- Format for storing Autocannon Recoil Spring positions has changed, reassemble autocannons to fix any issues
- Registered custom shaders properly so that Create Big Cannons shaders don't cause logspam on crash
Fixed:
- Fixed Trinkets compat crashing
- Fixed gas mask overlay rendering as solid color when holding Just Enough Guns firearm
- Fixed entity culling for big cannons and autocannons
- Fixed entity lighting
- Fixed contraption vector transforms
- Fixed big cannon projectiles spawning too far from barrel
- Fixed autocannon assembly shooting projectiles the wrong way
- Added assembly failure message
- Fixed Fluid Shell item filling
- Fixed tracer not rendering for Drop Mortar Shell
- Fixed initial projectile chunkloading breaking Valkyrien Skies Quick-Firing Breeches
- Fixed illegal autocannon connections on creative block placement
- Fixed cannon casting connecting blocks that shouldn't connect
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GWp4jCJj:pOCvB359"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GWp4jCJj:pOCvB359"
}


