Tags
Creators
Details
Licensed ARR
Published 3 years ago
Updated 5 days ago
All versions
1.5.0-forge
Release
[1.20.1-Forge] Hybrid Aquatic 1.5.010 months ago 1,484
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Warning! This update affects how certain entities move. Existing aquariums may run into some issues.
Blocks:
- Added Pearl Block
- Added Black Pearl Block
- Added Glowslime Block
- Added Dunegrass
- Added Tall Dunegrass
- Added Green Anemones
- Added Bull Kelp
- Added Leaf Coral blockset
- Added Rose Coral blockset
- Retextured Button Coral blockset
- Retextured Sea Lettuce
- Retextured Sargassum
- Adjusted settings for Floating Sargassum
- Adjusted settings for Water Lettuce
- Adjusted luminosity of certain light blocks
- Adjusted crate loot tables
- Adjusted mining speed for some blocks
- Disabled glowing plankton
Entities:
- Added Otters
- Added Octopus
- Added Hound Shark
- Added Mackerel
- Added Herring
- Added Barracuda
- Added Seadragons
- Added Wrasse
- Added Pupfish
- Added Karcinogen
- Added Karcinoid
- Added random patterns to Manta Rays
- Added random color variations to Starfish
- Reworked Karkinos boss fight
- Introduced a Boids mechanic to some schooling fish
- Adjusted entity movement logic
- Adjusted entity spawning logic
- Adjusted entity schooling logic
- Renamed and reorganized a lot of creatures
- Reworked variant system from scratch
- Improved creature visuals
Items:
- Added Prismarine Rod, dropped by Elder Guardians
- Added crafting recipe for Tridents (Two prismarine rods + Three shark teeth)
- Removed (most) excessive fish items
World Generation:
- Made deep oceans deeper
- Adjusted water color in some biomes
- Added deep sea trenches (Wont work with other deeper ocean mods)
- Added dunegrass to beaches
- Added bull kelp to oceans
- Moved sargassum plants from deep lukewarm oceans to lukewarm oceans
- Moved thermal vents to deep sea trenches and undersea caverns
- Removed kelp and seagrass from all deep ocean biomes
- Reduced frequency of red algae
Effects:
- Renamed Spininess effect to Thorns effect
- Adjusted Thalassophobia effect strength
- Made Corrosion effect stack
- Removed underwater fog
Enchantments:
- Removed Live Catch (use the Fishing Real mod instead)
Compatibility:
- Updated compatibility with most mods
- Added compatibility with Fishing Real
Bug Fixes:
- Fixed fishing nets placing creatures inside solid blocks
- Fixed shark teeth not dropping when blocking a shark attack with a shield
- Fixed sharks struggling to chase targets vertically
- Various other fixes and optimizations
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HH4FjUqN:EOH1EiT1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HH4FjUqN:EOH1EiT1"
}

