Tags
Creators
Details
Licensed ARR
Published 3 years ago
Updated 10 hours ago
All versions
1.3.0
Release
[1.20.1] Hybrid Aquatic 1.3.02 years ago 560
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
- All creatures (except crabs/critters) now have a hunger meter
- All creatures (except crabs/critters) now have predators and prey (if applicable)
Sharks:
- Sharks are now more aggressive and seek revenge when attacked
- Sharks inflict Bleeding on a successful attack
- Shark prey lists updated
- Added bite sound to sharks
- Updated shark models, textures, and animations
Fish:
- Creatures placed by a fishing net will NOT engage in hunting behaviour
- Fish will hunt down their prey and swim away from their predators
- Fish will swim away from jellyfish
- Fish will swim away from players
- Clownfish now enter and exit anemones properly
- Piranhas will hunt other fish, chickens, and small animals when hungry
- Piranhas inflict Bleeding on attack, and will attack any bleeding entity even if it's not on their prey list
- Piranha attack speed increased
- Piranhas seek revenge on players, and will draw all nearby piranhas to help them
- Added bite sound to fish -Updated almost all fish animations
Jellyfish:
- Jellyfish now swim around
- Jellyfish will rotate in the direction of movement
- Fixed jumping jellyfish bug
- Updated almost all jellyfish animations
Cephalopods:
- Cephalopods now their own entity type
- Cephalopods now swim in bursts, similar to Minecraft squids
- Some cephalopods now squirt ink when attacked
Crabs:
- Crabs now their own entity type
- Crabs will attack baby sea turtles on land
- Fixed crab and critter animations not playing properly
Effects:
- Added Clarity effect which removes underwater fog, brewed with a Pearl and an Awkward Potion
- Conduit Power now removes underwater fog
- Buoys will apply Clarity in a radius around them
- Added glowsticks
- Origins with the Water Vision ability have permanent Clarity
Armor & Tools:
- Added diving armor
- Diving helmet provides Water Breathing and Clarity when submerged in water
- Added turtle chestplate, which provides resistance but also slowness
- Added four new cosmetic armors
- Fishing net now has a 3D model
Blocks:
- Added Thorn coral set
- Added Lophelia coral set
- Added Driftwood wood set
- Added new crates for every wood type
Miscellaneous:
- Fishermen villagers will now buy/sell Hybrid Aquatic items
- Fishermen at level 3 will buy Pearls for emeralds
- Added new messages to messages in bottles
Bugs & Such:
- Reorganized a lot of files
- Fixed a lot of bugs
- Removed Karkinosbrine
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HH4FjUqN:VCl0WYA5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HH4FjUqN:VCl0WYA5"
}

