
Mebahel's Creatures - Draugr Invasion
A Skyrim-inspired Minecraft adventure mod featuring intelligent Draugr, massive Nordic dungeons filled with puzzles and hidden rooms, boss fights, magical traps, personal multiplayer loot, and a repeatable invasion that hunts the player.
Tags
Creators
Details
1.7.0-fabric-1.21.1
Compatibility
Required content
Changes
Mebahel's Creatures - Draugr Invasion v1.7.0 - Minecraft 1.21.1
New :
- New Skeleton Warrior sounds
- New structure : The Draugr Bastion, a big mountain bastion inspired by Skyrim's Nordic Ruins should spawn in cold biomes.
- 3 new rooms in the draugr Crypt to explore
- New block : Draugr Altar, when using a golden claw on the Altar a Draugr Overlord will spawn.
- New item : Golden claw, will be used to spawn a Draugr Overlord in the Draugr Crypt & the Draugr Bastion.
- New item : Golden Claw Fragment, you will need 5 of them to craft a Golden Claw to fight the boss in one of the structure (this way you will need to explore the mod dungeons to fight the boss)
- New ambient sounds : When exploring the Draugr Crypt or the Draugr Bastion you will hear new ambient sounds (10 new sounds from the Skyrim game)
- New damage types to ensure better compatibility : mebahelcreaturesdraugr:mebahel_draugr_fire, mebahelcreaturesdraugr:mebahel_draugr_frost
Changes :
- The loot tables have been revisited to add the new ebony weapons and golden claw fragments
Bug fixes :
- The sword and axe from the Draugr blocking animation were not aligned as intended, the position are now fixed.
- The skeleton warrior can't spawn a new skeleton head if has already done it one time.
- No more raid barre flickering when summoning a raid
- No more spawn animation flickering for the draugrs when summoned
Mebahel's Creatures - Draugr Invasion v1.6.0 - Minecraft 1.21.1
New :
- New structure : The Draugr Fort, a big fort were you will be able to fight Infernal Draugrs in the overworld.
You can check the new structure in this video :
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Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JGgAstX9:kBuqFazu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JGgAstX9:kBuqFazu"
}
