Tags
Creators
Details
3.2.0
Compatibility
Required content
Changes
This update brings tweaks to world generation, a reworked bloomery, some fixes and various other minor improvements. Enjoy!
Changes
- The bloomery has had a significant rework with how it consumes fuel and ore (#2669)
- The separate "fuel slots" and "ore slots" are now merged - the bloomery has capacity for 16 items per layer, up to a maximum of 48
- The output of the bloomery is now based on the mix of ore and charcoal. One bloom is produced for every 100 mB of iron, and 2x charcoal.
- The Field Guide has been updated with this new information
- World generation changes:
- Shores found near oceans / beaches are now more varied, and can form rocky cliffs, small ledges, or gradual slopes
- The "Inverted Badlands" biome is less common, primarily in high altitude areas, where it blended poorly with higher altitude biomes
- Both types of "Badlands" biomes generate less sand, and more grass, in higher rainfall areas
- Banana trees are now much more common (#2652)
- Moss now will grow on blocks which are contacted on any side by water, not just directly above
- Added a slider in the world generation customization screen for "grass density", which affects all TFC placed grass features
- Added an
ru_rulocalization for the Field Guide (#2653)
Fixes
- Fix sheet piles generating incorrect particles when tapped, broken, either in the wrong location or with the wrong metal
- Fix single-count sheet piles dropping as an item when broken in creative mode
- Fix empty molds not stacking in certain situations when they should (#2651)
- Fix ingot piles making unknown texture particles when broken
- Fix ingot pile extract returning an item in creative mode
- Fix the "stack food" keybind voiding inputs if you hovered over the output slot of the inventory crafting menu
- Fix issues with interacting with lamps, either filling, draining, or lighting. They should behave much more predictably now (#2649)
- Fix spectating non-players breaking the experience bar rendering
- Fix a typo in an advancement description
- Fix being able to shift-click items into a pot while boiling (#2654)
- Fix scythe not working in creative mode (#2666)
- Fix client-side particles behaving in non-random ways when certain situations were present (#2665)
- Fix river height not being included in structure lookahead - this should prevent structures (i.e. villages) from generating "floating" over rivers
- Remove (broken) Antique Atlas support (#2664). For more information, please read the associated commit message
- Fix a slab duplication exploit involving the chisel
- Fix the highlight boxes for i.e. chisel placement, sluice highlights, not drawing when viewed from certain angles.
For Pack Makers
This update changes the format of a bloomery recipe in one important but required way. The catalyst field of a Bloomery Recipe has changed from an Ingredient to an ItemStackIngredient, in tandem with the reworked behavior described above.
Old:
"catalyst": {
"item": "minecraft:charcoal"
},
New:
"catalyst": {
"ingredient": {
"item": "minecraft:charcoal"
},
"count": 2
},
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JaCEZUhg:ANiZ4K5y"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JaCEZUhg:ANiZ4K5y"
}

