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Minecraft: Java Edition
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Details

Welcome to Lively 'Mons!
Lively 'Mons is a Cobblemon addon that adds Fakemon all modeled, animated, and implemented by me (Captain Nautilus). All of the Fakemon are designed by me except for Nyenlives, which is designed by Saucecoie and GoldLeafSnivy.
Lively 'Mons contains Pokemon from the Sanrosa region, which is based on real-world California.
How to Install
Keep in mind that the datapack version of this addon needs to be put in both your datapack and resourcepack folder.
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Mod Version: Add the file to your modpack and you're ready to go! (In multiplayer all players need to install the mod)
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Datapack Version: Add the .zip file from whatever version you want and add it to your world's datapack folder your resourcepacks folder.
If nothing gets added something is wrong with the datapack folder. If there is something added but it looks like a substitute and the name is all weird then something is wrong with the resourcepacks folder.
How to make the starters work
Are you having issues with only the custom starters appearing? If you want to have both the custom and vanilla options for starters in your world, follow these steps:
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In the Cobblemon config turn on "exportstarterconfig" to be true. Then, restart your game.
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After restarting, go into the Cobblemon config folder, and open the file called starters.json (The path should be: config > Cobblemon > starters.json)
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Inside starters.json, there should be an option called "useConfigStarters" set it to true.
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Some old worlds don't have this option. If you cannot find it, copy paste "useConfigStarters": true on to the top of the file.
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Reload your game and you should be all ready to go!
For Use on Servers
I am completely fine with this pack being used in any way in private servers with friends. When it comes to public servers, I have a strict policy of not allowing any of my designs to be rewards for pay to win systems, especially ones that involve gambling. If you find any public server breaking this policy please report it on my support channel.
All Pokemon Introduced and their Evolution Methods and Spawn Locations
(If a spawn method or evolution is not listed it means it either doesn't spawn or doesn't evolve)
Citrillume

- Citrillume (Starter)
- Type: Grass/Flying
- Spawns: Jungles and Tropical Islands
- Evolves: Level 16 into Limonzal
Limonzal

- Limonzal
- Type: Grass/Electric
- Spawns: Jungles and Tropical Islands
- Evolves: Level 36 into Citrisaurid
Citrisaurid

- Citrisaurid
- Type: Grass/Electric
- Spawns: Jungles and Tropical Islands
- Ride: Bird Type
Infernito

- Infernito (Starter)
- Type: Fire
- Spawns: Snowy Forests and Thermal Biomes, but not on Mountains
- Evolves: Level 16 into Pillosinge
Pillosinge

- Pillosinge
- Type: Fire/Ice
- Spawns: Snowy Forests and Thermal Biomes, but not on Mountains
- Evolves: Level 36 into Slacho
Slacho

- Slacho
- Type: Fire/Ice
- Spawns: Snowy Forests and Thermal Biomes, but not on Mountains
- Ride: Horse Type
Potdary

- Potdary (Starter)
- Type: Water
- Spawns: Deserts
- Evolves: Level 16 into Vasaddle
Vasaddle

- Vasaddle
- Type: Water/Rock
- Spawns: Deserts
- Evolves: Level 36 into Mortaraid
Mortaraid

- Mortaraid
- Type: Water/Rock
- Spawns: Deserts
- Ride: Horse Type and Boat Type
Eggward

- Eggward
- Type: Flying
- Spawns: Savannas and Badlands
- Evolves: Level 18 into Voltite
Voltite

- Voltite
- Type: Fighting/Electric
- Spawns: Savannas and Badlands
- Evolves: Level 34 into Ostrike
Ostrike

- Ostrike
- Type: Fighting/Electric
- Spawns: Savannas and Badlands
- Ride: Horse Type
Dollamb

- Dollamb
- Type: Normal/Poison
- Spawns: Villages at Night, Cities, and near Restoration Tanks
- Evolves: Level 26 into Folly
Folly

- Folly
- Type: Normal/Poison
- Spawns: Villages at Night, Cities, and near Restoration Tanks
Seibat

- Seibat
- Type: Dark/Flying
- Spawns: Uncommonly in Caves and Surface Ruins, Commonly in Ancient Cities and Underground Ruins
Sanrosan Shuckle

- Sanrosan Shuckle
- Type: Ice/Bug
- Spawns: Uncommonly in Tundras and Snowy Forests, Commonly in Glacial biomes and Frozen Oceans
Frostnatch

- Frostnatch
- Type: Ice/Flying
- Spawns: Taigas at Night, Snowy Taigas and Sky Islands at all Times
- Evolves: Level 17 into Frivid
Frivid

- Frivid
- Type: Ice/Flying
- Spawns: Taigas at Night, Snowy Taigas and Sky Islands at all Times
- Evolves: Level 35 into Fimbulven
Fimbulven

- Fimbulven
- Type: Ice/Flying
- Spawns: Taigas at Night, Snowy Taigas and Sky Islands at all Times
- Ride: Bird Type (2 Seats)
Fossoil

- Fossoil
- Type: Rock/Poison
- Spawns: Non-Biome Underwater Caves, Shipwreck Coves, and on Lava Lakes in the Nether; Can be Fished
- Evolves: Level 33 into Petrolisk
Petrolisk

- Petrolisk
- Type: Rock/Poison
- Spawns: Non-Biome Underwater Caves, Shipwreck Coves, and on Lava Lakes in the Nether; Can be Fished
- Ride: Dolphin Type (3 Seats)
Moistery

- Moistery
- Type: Water/Psychic
- Spawns: Abundantly on Coasts during Clear Skied Full Moons, and Uncommonly in the End; Can be Fished
- Evolves: Level 24 into Orbiclad
Orbiclad

- Orbiclad
- Type: Water/Psychic
- Spawns: Abundantly on Coasts during Clear Skied Full Moons, and Uncommonly in the End; Can be Fished
- Evolves: Level 38 into Xenoster
Xenoster

- Xenoster
- Type: Water/Psychic
- Spawns: Abundantly on Coasts during Clear Skied Full Moons, and Uncommonly in the End; Can be Fished
- Ride: UFO Type
Wailevi

- Wailevi
- Type: Flying/Ice
- Spawns: Mountain Peaks
- Evolves: Level 40 into Levilord
- Ride: UFO Type
Levilord

- Levilord
- Type: Flying/Ice
- Spawns: Mountain Peaks
- Ride: Jet Type (19 Seats)
Anglerine

- Anglerine
- Type: Electric/Water
- Spawns: Deep Oceans and Shipwreck Coves; Can be Fished
- Evolves: From Lanturn at level 35 after it has visited a deep ocean
- Ride: Submarine Type (2 Seats)
Ludikappa

- Ludikappa
- Type: Water/Grass
- Spawns: Near Lillypads and in Swamps with a boost at Night; Can be Fished
- Evolves: Level from Lombre after using a leaf stone
Krillkracker

- Krillkracker
- Type: Fire
- Spawns: Non-Freezing Coasts and Warm Oceans with a boost at Night; Can be Fished
- Evolves: Level 36 into Shiboom
Shiboom

- Shiboom
- Type: Fire/Dragon
- Spawns: Non-Freezing Coasts and Warm Oceans with a boost at Night; Can be Fished
Sanrosan Heracross

- Sanrosan Heracross
- Type: Bug/Fairy
- Spawns: Boosted at Morning, Rarely in Floral biomes, Uncommonly in Magical Biomes and Near Saccharine Trees
- Ride: Horse Type
Fungalith

- Fungalith
- Type: Ground/Grass
- Spawns: Deserts and Badlands on top of sand at Night, Mushroom Biomes on top of Mycelium at Night, Fungal Nether Biomes on Nylium
- Ride: Horse Type
Cyclopod

- Cyclopod
- Type: Water/Dark
- Spawns: Uncommon in Warm Oceans during Rain, Common inside Ocean Monuments, Common outside of Ocean Monuments but only during Raining; Can be Fished
Slimara

- Slimara
- Type: Fairy/Ghost
- Spawns: Uncommon in Spooky and Magical Biomes, Common in Witch Huts and Woodland Mansions
- Evolves: Level 31 into Haghoula
Haghoula

- Haghoula
- Type: Fairy/Ghost
- Spawns: Uncommon in Spooky and Magical Biomes, Common in Witch Huts and Woodland Mansions
- Evolves: Level 42 into Ectomancer
Ectomancer

- Ectomancer
- Type: Fairy/Ghost
- Spawns: Uncommon in Spooky and Magical Biomes, Common in Witch Huts and Woodland Mansions
Lupayena

- Lupayena
- Type: Dark
- Spawns: Savannahs and Badlands at Night, Pillager Outposts
- Evolves: From female Mightyena at level 35
Hollorn

- Hollorn
- Type: Rock/Ghost
- Spawns: Very Rare in Lush Caverns
- Evolves: Level 38 into Calciopi
- Revived: From Hollow Fossil found uncommonly in Prehistoric Birch Trees, Prehistoric Oak Trees, Prehistoric Spruce Trees, Sandy Dens, Sunscorched Dens, and Sunscorched Remains and guaranteed to be found in Prehistoric Dark Oak Trees (Found in Dark Oak Forests)
Calciopi

- Calciopi
- Type: Rock/Ghost
- Spawns: Very Rare in Lush Caverns
- Ride: Horse Type (2 Seats)
Polporos

- Polporos
- Type: Rock/Water
- Spawns: Very Rare in Lush Caverns
- Evolves: Level 38 into Spinarift
- Revived: From Reef Fossil found uncommonly in Dripstone Oasi, Enhydro Agates, Lush Dens, Mossy Ponds, Rooted Pits, and Vibrant Hydrothermal Vents and guaranteed to be found in Coral Pools (Found on Coasts)
Spinarift

- Spinarift
- Type: Rock/Water
- Spawns: Very Rare in Lush Caverns
- Ride: Horse Type
Wickarus

- Wickarus
- Type: Bug/Flying
- Spawns: Uncommon in Jungles and Forests when its not Raining, Common in Tropical Islands when its not Raining
- Evolves: After learning the move Burn Up (Which it learns at level 31) into Solarica
Solarica

- Solarica
- Type: Bug/Fire
- Spawns: Uncommon in Jungles and Forests when its not Raining, Common in Tropical Islands when its not Raining, Uncommon in the Nether
- Spawns: Nether Wastes
Pokokari

- Pokokari
- Type: Electric/Ground
- Spawns: Uncommon Underground except for Deep Darks, Commonly near Underground Rails, Uncommon at Night in Temperate Biomes with a Boost during Thunderstorms
Taplatter

- Taplatter
- Type: Poison
- Spawns: Jungles and Tropical Islands
- Evolves: Level 27 into Pungudua
Pungudua

- Pungudua
- Type: Poison
- Spawns: Jungles and Tropical Islands
Linub

- Linub
- Type: Fairy/Ground
- Spawns: Non-Desert Villages, Woodland Mansions, Underground below Y-Level 0 except for Deep Darks
- Evolves: Level 33 into Pilolint
Pilolint

- Pilolint
- Type: Fairy/Ground
- Spawns: Non-Desert Villages, Woodland Mansions, Underground below Y-Level 0 except for Deep Darks
- Evolves: After learning the move Ancient Power (Which it learns at level 44) into Mamolint
- Ride: Horse Type
Mamolint

- Mamolint
- Type: Fairy/Ground
- Spawns: Non-Desert Villages, Woodland Mansions, Underground below Y-Level 0 except for Deep Darks
- Ride: Horse Type (3 Seats)
Canjitsu

- Canjitsu
- Type: Grass/Dragon
- Spawns: Bamboo Biomes during the Day
- Evolves: Level 34 into Branchief
- Ride: Horse Type
Branchief

- Branchief
- Type: Grass/Dragon
- Spawns: Bamboo Biomes during the Day
- Ride: Horse Type (3 Seats)
Keenai

- Keenai
- Type: Steel/Fighting
- Spawns: Bamboo Biomes during the Night
- Evolves: Level 34 into Sajonin
Sajonin

- Sajonin
- Type: Steel/Fighting
- Spawns: Bamboo Biomes during the Night
- Ride: Horse Type
Piochio

- Piochio
- Type: Grass/Flying
- Spawns: Non-Arid Villages, and near Redstone and Create Cogwheels when exposed to the Sky
- Evolves: Level 22 into Thunkoo
Thunkoo

- Thunkoo
- Type: Grass/Flying
- Spawns: Non-Arid Villages, and near Redstone and Create Cogwheels when exposed to the Sky
Duskarou

- Duskarou
- Type: Ghost/Normal
- Spawns: Plains, Forests, and Hills at Night
- Evolves: Level 34 into Stagrion
Stagrion

- Stagrion
- Type: Ghost/Normal
- Spawns: Plains, Forests, and Hills at Night
Sanrosan Sandile

- Sanrosan Sandile
- Type: Steel/Dark
- Spawns: Ancient Ruins on the Surface
- Evolves: Level 29 into Sanrosan Krokorok
- Cosmetic: Black Glasses to get the glasses from the Pokemon Anime
Sanrosan Krokorok

- Sanrosan Krokorok
- Type: Steel/Dark
- Spawns: Ancient Ruins on the Surface
- Evolves: Level 40 into Sanrosan Krookodile
- Cosmetic: Black Glasses to get the glasses from the Pokemon Anime
Sanrosan Krookodile

- Sanrosan Krookodile
- Type: Steel/Dark
- Spawns: Ancient Ruins on the Surface
- Cosmetic: Black Glasses to get the glasses from the Pokemon Anime
Sanrosan Tropius

- Sanrosan Tropius
- Type: Grass
- Spawns: Taigas with a boost in Old Growth Taigas and near Spruce Saplings
- Ride: Horse Type (2 Seats)
- Cosmetic: Glow Berries to get a Christmas Tree
Grubbee

- Grubbee
- Type: Normal/Bug
- Spawns: Forests and Mountains with a boost next to Beehives, and anywhere with Saccharine Trees
- Evolves: Level 37 into Mielador
Mielador

- Mielador
- Type: Normal/Bug
- Spawns: Forests and Mountains with a boost next to Beehives, and anywhere with Saccharine Trees
- Ride: Bird Type
Sanrosan Sandygast

- Sanrosan Sandygast
- Type: Ghost/Rock
- Spawns: Non-Snowy Mountains on Stone-like Blocks with a Boost at Night
- Evolves: Level 42 into Palobod
Palobod

- Palobod
- Type: Ghost/Rock
- Spawns: Non-Snowy Mountains on Stone-like Blocks with a Boost at Night
- Ride: Horse Type
Catertiller

- Catertiller
- Type: Bug
- Spawns: Floral Biomes at Day, Near Flowers at Day, and in Villages at Day
- Evolves: Level 10 into Chivalrough
Chivalrough

- Chivalrough
- Type: Bug
- Spawns: Floral Biomes at Day, Near Flowers at Day, and in Villages at Day
- Evolves: Level 30 into Sugareign
Sugareign

- Sugareign
- Type: Bug/Fairy
- Spawns: Floral Biomes at Day, Near Flowers at Day, and in Villages at Day
- Forms: Has a Male and Female Form
Calfresh

- Calfresh
- Type: Grass
- Spawns: Floral Biomes at Day, Near Flowers at Day, and in Villages at Day
- Evolves: Level 32 into Lactarine
Lactarine

- Lactarine
- Type: Grass
- Spawns: Floral Biomes at Day, Near Flowers at Day, and in Villages at Day
- Ride: Horse Type (3 Seats)
Laprise

- Laprise
- Type: Flying/Dragon
- Spawns: Very Rare in Jungles with a boost at Dusk, Uncommon in Tropical Islands with a boost at Dusk
- Ride: Bird Type (1 Seat)
Gruntuff

- Gruntuff
- Type: Dark
- Spawns: In Cities, Woodland Mansions, Pillager Outposts, Nether Structrures, and near Nether Gold
- Evolves: Level 30 into Peccareck
Peccareck

- Peccareck
- Type: Dark
- Spawns: In Cities, Woodland Mansions, Pillager Outposts, Nether Structrures, and near Nether Gold
- Cosmetic: Black Glasses
Tumblon

- Tumblon
- Type: Steel
- Spawns: In Deserts and Badlands at Night, and on Concrete Blocks
- Evolves: Level 40 into Torqueron
Torqueron

- Torqueron
- Type: Steel/Fire
- Spawns: In Deserts and Badlands at Night, and on Concrete Blocks
- Ride: Horse Type (1 Seat)
Glitchit

- Glitchit
- Type: Electric/Poison
- Spawns: In Cities, near Redstone, near PCs, near Data Monitors, and in the End
- Evolves: After defeating a Porygon, Porygon 2, or Porygon Z
Malarach

- Malarach
- Type: Electric/Poison
- Spawns: In Cities, near Redstone, near PCs, near Data Monitors, and in the End
- Ride: Horse Type (1 Seat)
Porygon Δ

- Porygon Δ
- Type: Poison
- Spawns: Does not Spawn in the Wild
- Evolves: From Porygon 2 if there is a Malarach or Glitchit in the Party
Nyenlives

- Nyenlives
- Designed by: Saucecoie and GoldLeafSnivy
- Type: Normal/Ghost
- Spawns: Rarely in Villages and Cities with a Boost when Exposed to Small Amounts of Skylight and at Night
- Forms: Has a Boxed and Unboxed form that can be swapped outside of battle with any fish
Budabon

- Budabon
- Budabon is a special Pokemon that has a different regional variant for every region. There is also an achievment for catching them all so if you want to go for that here are all the forms and their spawn locations.
- Type: Grass
- Spawns (All can be boosted with a sapling nearby):
- Kantonian (Strawberry) Floral Biomes
- Johtonian (Mandarin) Biomes with Birch
- Hoennian (Mango) Jungle Treetops
- Sinnohan (Cantaloupe) Freezing Biomes not on Mountains
- Unovan (Apple) Villages
- Kalosian (Grape) Hilly Biomes
- Alolan (Pineapple) Warm Beaches
- Galarian (Blackberry) Ruins
- Hisuian (Pumpkin) Spooky Biomes
- Paldean (Olive) Savannas
- Sanrosan (Prickly Pear) Sandy Biomes, not including Beaches
Budabon Crossovers

- Budabon
- Unlike the other forms of Budabon, these require other Fakemon packs to appear and they are from the regions of those Fakemon packs.
- Type: Grass
- Spawns (All can be boosted with a sapling nearby):
- Lumoran (Starfruit) Magical Biomes and requires Stellar Blue by Kenji_64
- Laser (Glowberry) Lush Caves and requires Laser's Fakemon by Lasercraft
- Alatian (Tomato) Jungle Floor and requires Alatia by Doxtor_X
- Jetian (Onion) In the Overworld near Alliums and requires Grow and Gather by Jet
If you are a Cobblemon addon creator and want to add your own Budabon form, contact me on Discord.
Also, with /spawnnpc you can fight Captain Nautilus's Team (The Modeller) and Saucecoie's Team (The Balancer).
Credits:
All of the Fakemon are designed by Captain Nautilus except for Nyenlives, which is designed by Saucecoie and GoldLeafSnivy.
Saucecoie did all of the balancing for competetive and coded many of the custom abilities and all of the custom moves.
The Simplified Chinese Translation is made by Yve.Jekyll (If you want to help with translations contact my discord to get involved with the project)
Thanks to all of the amazing people on the Cobblemon team for their mod and some of their assets which were used to make this pack. Their creation has made Lively 'Mons possible and their discord server helped me so much when making this. Literally none of Lively 'Mons would be possible without them.


