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All versions
2.1.0
Release
Noxesium 2.1.02 years ago 4,781
Uploaded by
Compatibility
Minecraft: Java Edition
1.21
Platform
Fabric
Supported environments
Client-side
Required content
Unavailable version
Changes
New features:
- Added a new system for setting extra entity data on specific entities. This currently has three usages:
- Servers can now customise the color and transparency of guardian beams.
- Servers can now turn off bubble particles on guardian beams.
- Servers can assign custom behaviors (see below) to interaction entities to trigger effects.
- Noxesium now automatically fixes some rare chunk rendering issues in Hole in the Wall on MCC. These are manually fixable by disabling "always defer chunk updates" but the server can now enable this behavior when needed.
- Added accessibility setting to show maps in the top right/left corner instead of the player's hand. Can be force enabled by a server.
- Added ability to show a small UI element that shows the current game time. This is specifically meant for shader developers and not for general users.
- Added hidden configuration option to dump incoming/outgoing packets. Plan is to add a developer focussed config menu in the future for settings like this.
- Servers can now add a custom flag to an item to render its model following the
minecraft:block_stateinformation. This e.g. allows creating glazed terracotta items that show up as rotated in their item form. - Servers can now define one custom creative tab they can fill with custom blocks/items they have created through tripwire, note blocks, or something else. Combined with the previous feature this can be used to correctly render such models in the inventory.
- Added hidden setting to print packet exceptions to the logs.
- Server connection is now re-initialized after leaving the configuration phase which fixes issues with Noxesium server-side integration on most multi-server networks.
- Added a new system called qibs, this is a system for creating areas that trigger effects on entry such as jump pads in Ace Race. This system allows such areas to be defined on the client directly. This system is still in beta and will likely receive breaking changes in future releases.
General:
- Updated to 1.21!
- Added French translations (#66, #81) by @TheFox580
- Added Hungarian translations (#67, #78, #79) by @CraftisMineHun
- Added Traditional Chinese translations (#71, #83) by @yichifauzi
- Added Russian translations (#72, #80) by @pe3ep
- Added German translations (#77) by @derNiklaas
- Added Thai translations (#84) by @duechayapolgmit
- Fixed an error when using custom sounds (#85) by @AsoDesu
- Experimental performance improvements have been temporarily disabled. They are being reworked to focus on important improvements without causing major incompatibility issues with every other mod.
- Old performance changes to item rendering & beacon rendering have been dropped. They barely affected performance and caused incompatibility with other mods.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Kw7Sm3Xf:FS1vz0Bn"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Kw7Sm3Xf:FS1vz0Bn"
}

