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Details
All versions
2.0.4
Release
Noxesium 2.0.42 years ago 235.5K
Compatibility
Minecraft: Java Edition
1.20.5โ1.20.6
Platform
Fabric
Supported environments
Client-side
Required content
Unavailable version
Changes
- Update to 1.20.5 and 1.20.6!
- This brings support for 3rd party UI elements when using the experimental toggle. Please report any issues you experience to Noxesium and not to any other mods!
- All plugin channel messages have moved to noxesium-v2 and dropped the versioning system. This is because fabric has dropped their networking system and expects you to use custom payloads which have stricter serialization requirements.
- Massively improve mixin stability and compatibility #44 by @Bawnorton
- Added Simplified Chinese translations #60 by @mcxiangdon
- The GitHub repository now contains a server-side implementation to interface with Noxesium written in Kotlin against Paper 1.19.4
- This implementation supports all Noxesium clients back to the original release of the packet protocol.
- There is now a built-in API to listen to Noxesium's custom packets without using mixins
- Replaced server rule for setting OnPlace and OnDestroy tags with a new one to set the ItemStack to use for the empty hand. This allows you to replicate the old behavior as well as use the new item components to set e.g. the mining speed of various blocks when using no item.
- Only available with 1.20.5 clients as the item stack syntax has significantly changed.
- Added show experimental UI toggle in the normal video settings screen when not using Sodium
- Added setting in Accessibility Settings to enable resetting toggle keys on death. This would always happen in vanilla but this setting is set to off by default in Noxesium. You can use this setting to restore vanilla behavior. Disabling this setting will make it so toggle sprint is not removed on death.
- Add hidden setting to add keybinds to make players glow based on the color of their team, these keybinds can be enabled by manually enabling "showGlowingSettings" in the config file file, there is no in-game button
- Fixed an issue where custom model data optimizations would break when numbers exceeded 16777216.
- Experimental UI improvements are now unavailable on Lunar Client as they already have similar optimizations
- Added translations for Nederlands & Vlaams
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Kw7Sm3Xf:TUO9efHw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Kw7Sm3Xf:TUO9efHw"
}

