Tags
Creators
Details
Licensed MIT
Created 4 years ago
All versions
1.20.1-1.2.8
Release
Farmer's Delight 1.2.8 - 1.20.1last year 3.53M
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Changes
1.2.8
Additions
- New item tags:
#meals- Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;#drinks- Groups drinkable FD items that are not potions;#feasts- Groups the full forms of feasts. Their portions reside in#meals;
Updates
- Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket:
- Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely;
- The bucket acts as a simple technology gate to unlock this recipe;
- The egg recipe is still present, to not break auto-crafting setups;
- All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!):
- 1.20.1:
forge:buckets/water(unofficial); - 1.21.1:
c:buckets/water;
- 1.20.1:
- Added knives to the
breaks_decorated_potstag; - Updated integration with
create:upright_on_beltto include all bowl, plate and bottle items; - Updated the Master Chef advancement with additional meals;
- The meals reflect the "vanilla FD" entries in the
mealstag, but does not update with the tag itself;
- The meals reflect the "vanilla FD" entries in the
- Updated effect description IDs for all langs (thanks, mpustovoi!);
- Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances;
Fixes
- Fixed Jack-O-Lantern not being mineable with a Knife;
- Fixed Create's Potato Cannon integration;
- Fixed Knives with Silk Touch slicing Pumpkin blocks;
- Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland;
- Fixed Rich Soil negating fall damage (1.21.1) and
turnToDirtconverting it into normal dirt (thanks, SarahIsWeird!); - (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!);
- (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!);
- (1.21.1) Fixed
storage_blockstags not being nested in their parent (thanks, Lucky-56!); - (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!);
- (1.21.1) Fixed Immersive Engineering integration recipes;
- (1.21.1) Fixed Tall-mato advancement not working properly;
- (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays;
Translations
- Updated:
- es_es (thanks, GGlangf!);
- zh_cn (thanks, NumberSir!);
- zh_tw (thanks, DEEMsss!);
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:R2OftAxM:YWFFrKk6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:R2OftAxM:YWFFrKk6"
}

