2.1.0
Compatibility
Required content
Changes
Minor Update 2.1.0
-Content packs can be installed from .jar, this allows distribution as a mod on CurseForge and Modrinth
-SlotFeature is readded, allows guns and armors to work very similarly to bundles, although there is no bundle logic used for version compatibility, ammo placed in slots on all armors and the gun you are holding will be used to reload.
-Fix to ArmorItem that prevented certain features from working correctly (ensureItemStack is now used in ArmorItem)
-Fix crash caused on server-side after killing a mob with a gun (1.21.1 only)
-Fix particles showing incorrectly (different issue on 1.20.1 & 1.21.1)
-ArmorItem description now aligns with GunItem and other description styles
-Miscellaneous bug fixes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RghT3FYJ:qKTLymMH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RghT3FYJ:qKTLymMH"
}


